Just in case you thought the TV studios/networks were accidentally "getting it"

I haven't written about it but I've been running Boxee on my Mac Mini for a while now. It's pretty sweet. To give one real world example, during the month of December Heroes seemed to consistently run long or late and the TiVo didn't know it so we had like three episodes cut off the last minute or two. No problem, I'd fire up Boxee and we'd stream the show off Hulu. We'd have to watch an ad or two and it wasn't HD, but we'd get the important final line of dialog and be on about our business. Note the most important thing there: we'd end up watching an ad or two. Well, Boxee has been asked to pull the Hulu support. Hulu says they are asking this because the content providers made them. Which is ridiculous. Let's get this straight. Watching the show, plus unskippable ads in a web browser is OK, but watching the exact same content in a program designed to work with a remote control isn't? Why is that again? They do realize that I can get the same show, minus the ads, via Bittorrent right? And feed that into Boxee (or Front Row or whatever)? Whatever these content folks smoke, I gotta get me some of that .... (Word on the street is that putting "rss://thejakemarsh.com/boxee/" in a feed for Boxee patch it up, but the feed is getting hammered right now.) A big tip 'o the hat to Veronica Belmont for reporting both the problem and the possible fix.
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Video Game Cooperative State of the Union 2009

There's been a flurry of recent activity in the cooperative online gaming front and I thought I'd sum up, in part because a lot of it has been appallingly bad. 1) Call of Duty:World at War - Boy was THIS a disappointment. I enjoyed the early Call of Duty titles but as my gaming focus tightened enough to lose single player FPS titles I only played CoD3 briefly and I didn't play Modern Warfare at all. But the new one is supposed to be really good *and* have a cooperative campaign for four players. Woohoo! Turns out the the "really good" part isn't the "cooperative campaign" part though. We started playing on the hardest difficulty level, because we played Halo 3 on Legendary difficulty. That was a mistake. We cranked the difficulty down one notch and breezed through two levels without much of a scratch. Then we hit the Level of Designer Bullshitâ„¢. The level opens with you riding on the outside of a tank that gets shelled and you have to jump off and then run for cover, all while your screen and audio are all screwed up to simulate shell shock. Look that's bullshit already, but whatever. In the four player mode 2 players are on the far side of the tank line. So while you're trying to run through the tanks you can't see they reverse course and run you over. Instant death, let's start the level over. WTF? It goes on like that. The enemies can respawn right behind players, and frequently you checkpoint with somebody spawning in behind a player (close enough to hit them with a rifle butt without even moving). And the AI has an unlimited amount of grenades, which are basically insta-kills. The whole game bogs down into trying to stay far enough apart so a single grenade can't kill everyone. Don't buy this for co-op, you'll be sorry. 2) The Resident Evil 5 demo. Long term readers will remember that I took a minority opinion on Resident Evil 4, feeling that the controls were awkward and annoying. Well, the controls in RE5 are utter garbage. In order to switch your gun you have to press on the dpad, pop up inventory, navigate to to the new gun, hit a button which pops up a menu, then select "Equip" from the menu, then play an animation of swapping the guns. Except the game doesn't pause for ANY of that so you probably get your face clawed off partway through. You have to switch your gun because you ran out of ammo for your primary gun well before you killed all of the first wave of guys. Oh, and guys spawn behind you as well. Bullshit. Also you can't move while firing. At all. Oh and within the first five minutes of play some boss dude shows up who can insta-kill players with a single axe stroke. At the least the demo saved us all $60 on actually buying the game. 3) Left 4 Dead. If you were quick, there was a L4D demo on Xbox Live. For some reason it was time-limited, so you can PLAY it if you have it, but you can't get a friend to download it. WTF? I actually like Left 4 Dead, but it's co-op mode isn't going to have enough content to justify a $60 purchase. Hopefully the price on this comes down in a few months. But if RE5 left a bad taste in your mouth, I'd recommend L4D as a palette cleanser, even if I hate the stupid marketing-driven "Kids like texting" title. 4) Resistance 2. Wa-hey! I actually know three people who play video games and have a PS3 now! We can check out R2! We did on Thursday, and so far I'm glad I only rented it. PS3 online is abysmal. First off, everyone has to buy and configure a headset. If anybody buys a cheap headset then the sound is shitty and echoe-y and everyone suffers. (BTW, the PS3 Bluetooth headset seems the best thing we've tried so far although it's a bit spendy. The PS2 SOCOM USB headset works, but it lacks a mute button or any volume controls.) Once everyone gets their headset set up, and the game installed to their hard drive, and the latest PS3 system patch installed, and the Resistance patch downloaded you can get everyone in a Resistance "party" which allows voice chat. This seriously took us an hour Thursday night and only 3 of the 4 of us were done at that point, one was still patching the PS3 OS. Then somebody can make the co-op game. Remember *every time* you do this that the PS3 will set the "private game" option to off. (gnashes teeth). Then apparently everyone in the party just sort of magically go to the lobby to pick their character class and loadout. If anybody hits the Circle button at this point they are kicked out of the lobby and get stuck. They can still talk at the voice chat, but they can't hear anybody. So they just say "Can you hear me?", fiddle with their microphone, and then say "Can you hear me now?" until somebody calls them on the phone and says "please stop that." Turns out everyone has to abandon the lobby and make a brand new lobby to recover the errant person. Who if they are drunk and are named Alan immediately hit the circle button and drop out again. (sigh) The game seems ... OK if you actually get a co-op game going. The first level seems to start in several different random locations, one of which seems completely stacked against the players. Basically if all players are dead at the same time then the mission fails. We did a little better in the last session we played, but I think that was mainly because I forgot to set the private flag for the Nth time and we got some super-hero players with way more powerful weapons than we have show up. But the last part of that particular sojourn ended up with running from one point of the map back to a previous point 3 or 4 times (seriously - goals kept popping up at the other location and we'd walk there and then a goal would pop up back where we just were), and then ultimately one of the god-like players got into some part we couldn't find an entrance to so we just watched on the map until he killed everyone a door right in front me opened on it's own. Oh yeah, if everyone dies then the mission fails and it kicks you back to the main screen. You'll want to create a new lobby, but you can't use the default name because your lobby is still on a server list somewhere, but you're not in the lobby anymore. Seriously the whole party/lobby system is straight out of the mid-90's PC gaming playbook for everything. It's unforgivably sloppy, especially in Sony's flagship online title. (I guess you can make an argument Little Big Planet is the flagship title, but I think R2 is more mainstream.) We haven't tried Gears of War 2 yet, but at this rate of shitty co-op games it won't be long. I thought going into January that we had a total surfeit of co-op titles, but it turns out that most of these people aren't bothering to actually balance the co-op experience properly, much less make a remotely useful UI navigation experience. Note to developers: Play the Xbox 1 Splinter Cell titles, play either of the Rainbow Six: Vegas titles, Gears of War or even GRAW. If your co-op isn't at least that good then you aren't done.
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Lost is Back Tonight!

Lost season five premieres tonight and I'm pretty excited. I picked up season four on Blu-Ray via a holiday Amazon gift card and re-watched it over the last couple of weeks. Wow, season four was just really good. Watching it a second time just emphasizes that. Last year I posted that I didn't like the flash-forwards and I stand by that analysis but season four works despite that issue. I'm a little worried that moving forward the "guess the chronology" game is going to spread but maybe it won't. (Minor spoiler alert I suppose: Damon Lindelof has said in several places that this season the viewers are asking "Where is the island?" and hopefully following that with "WHEN is the island?" I like the idea of the question, but I'm afraid it's going to turn into a series of "What year did that cell-phone come out?" or "Wait, which year is the year of the Dragon?" games.) One "blog nubbin" I have in my file is an announcement that seasons one and two are coming out in Blu-Ray during 2009 which isn't worth an entire blog post, but I'll combine into other Lost talk. Rewatching season four made me really want to watch the first two seasons because I got quite a bit out of the second viewing of seasons three and four. I'm especially curious if I can identify the point where it seems to shift from "Are they just making this up as they go along?" to "No, I really think they have a plan. At least now they do." Personally I think that point comes somewhere during the second season, but I watched the second season in quite the hurry (catching up on DVD to watch season three), and I wasn't always paying as much attention as I'd like. Having said all that there was no way I'd want to *buy* them on DVD, and renting them from Netflix is a pain because some times I want to go back and review a particular part of a particular episode. (I'm seriously considering keeping season five on my DVR in it's entirety for that reason.) I have to say I was a little disappointed with the commentary and extras for the season four Blu-Rays. There's a commentary on The Constant (the episode where Desmond becomes "unstuck" in time) and I was really looking forward to insight with the writers. Unfortunately it's also a commentary with the editor and so most of the discussion is about the editing of the episode. Now, I need to be crystal clear here: I actually found the commentary very interesting in its own right and you don't usually hear much about the process of editing a TV show. I guess I just wish that episode had two commentary tracks because I really want to hear more about the writing of it and the story of it. The only other commentary from Lindelof and Cuse is the season finale and they are obviously still completely exhausted from the race from the strike to the end of that episode. The extras on S4 aren't bad, but they are nowhere near as extensive as what came with S3. I guess if the actors strike during S5 maybe we'll get a LOT of writer's extras on the eventual Blu-Rays. One I did quite like is you can watch the flash-forwards in chronological order, with snippets from the scripts shown as well. It's interesting to realize that A ) the Lost writers use foul language in the scripts for emphasis (I've read that before, but this really brings it home) and B ) how they tell the story in script form. It's an interesting balance between normal prose (where you carry everything via the words on the page) and giving directions to the actors, camera operators, and directors about how things should be played. I realized I'd buy the Lost scripts in book form. Especially in hopes that there's clues in there. Anyway, set your DVR's! Tonight! Huzzah! There's a recap episode and the two episodes back to back so that's quite a bit of Lost.
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Inside Straight

During my recent spate of travel I bought Inside Straight which is a sort of relaunch of the Wild Cards universe. However, I bought it in hardcover (since it's not out in paperback yet) and promptly decided on every plane flight to carry a smaller, lighter paperback or short fiction magazine instead. So once I settled back into home I decided to read it. I was glad to see that Wild Cards had relaunched. I was introduced to Wild Cards in college when I was running a superheroes role-playing game that turned out to have some parallel themes. (And bringing it full circle, Wild Cards evolved from a role-playing game originally!) It's a shared universe setting where a virus is unleashed on Earth that kills 90 out of 100 infected, horribly deforms another 9, and gives that lucky 100th person superpowers. Most of the books were short story collections (later there were a few novels) and they varied over time in terms of how tightly- linked a single's volumes stories were. This new book is still short stories written by a variety of authors, but it organizes into a single narrative thread more closely than many of the original volumes. (In my memory anyway. It's been years since the last time I reread these books.) If you've read and enjoyed the previous WC books you should pick up Inside Straight no doubt. I guess it's a tougher question if you aren't familiar with the universe, but that's a little difficult for me to address since it isn't my perspective. I can see how this was a difficult feat for the authors: how to revitalize a series with over a dozen books and make it accessible to new readers and still pleasing to the hardcore fans. Here's my suspicion: it's an impossible job but the authors made a really good attempt. I think it's tilted slightly in favor of the old fans but it's close. Wild Cards was always a series that played realistically, given the one big fantastic premise. History diverged over time from our history (The Wild Card virus is released right after WWII.), but very few people became crimefighters or donned spandex costumes or whatever. The new series continues that trend, the opening premise is a new reality show called American Hero that pits "Aces" against one another. There are some ties back to the previous stories - the hostess and judges of American Hero are all characters from previous stories, and there are political events afoot that tie to previous stories. This part was done well I think, the tie-ins are present but not mystifying to a new reader. As the plot begins to develop further it ties more to previous events in the series, and to be honest it ties to a storyline I liked less than most the series offered. That's where I think it would stumble the worst for a new reader, I was having a bit of trouble keeping up with all of the "Oh yeah, that's right. These guys did that back in the past, which now means this has happened now." I'm not convinced the authors provided all of the needed backstory for a few items, I could see some of the plot elements being a bit confusing to a total series newbie. Also I have to say that the current crop of powers just aren't as interesting. The old stories were remarkable for how varied the characters were - you had pimps using tantric sex for magic, a person who slept most of his life in a chrysalis and woke up every time with a drastically different power (or hideous mutation), or a person who had literally died and returned from the death and could project that experience onto others until they died. The new characters have a few that are intriguing or unusual, but in general it's all a lot more "vanilla" superpowers in this outing. Still I think that was probably true of the early Wild Card volumes and that the most interesting characters evolved over time. This is the first volume of three books that Tor contracted for and I'd presume the long-term goal is to establish an open-ended series. There's nothing wrong with the new characters per se, they just seem a little bland in comparison - even if the comparison of a 12 volume series to the single volume "relaunch" is a bit unfair. All in all, I liked Inside Straight and I'm looking forwards to the next volumes. If you haven't read any Wild Cards before I don't know that this is the best embarking point, but I don't think the early books are still in print so it may be your only choice. I think if you enjoy superhero books and especially if the concept of superhereos in an otherwise realistic setting appeals to you that you should probably check out Inside Straight.
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Amazon's "Daily Deal"

You know what can really fill in the "I've always meant to buy that" gaps in your music library? (Anybody who said Zune Pass get out. I'm the designated smart-ass here, damnit!) The answer I was looking for is the Amazon "Daily Deal" MP3. Last week you could get Led Zeppelin IV for $1.99, today it's Exodus by Bob Marley and the Wailers. "But Tim," you may wail, "how do I find out the Daily Deal every day without annoying spam or what-have-you?" Oh foolish reader. Get yourself a Twitter client and follow Amazonmp3. Most days the Daily Deal is crap, but that's the cool thing about it being Daily, you can ignore it and maybe the next day it's something you want. Most days it isn't, but $2 for a full album of legal MP3's at 256k with no DRM? Even if that only works one day a month it's a steal when it happens. If you're an iTunes user and you don't use the Amazon MP3 store, check it out. The downloader can automatically copy files into iTunes, the tracks have album art and solid meta-data. They work great on all of my devices (heck, they work on the 360, which is only true of iTunes Plus tracks)
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