Offsite Backups, the Final Piece of the Puzzle

Back in 2007 I did a whole set of posts about backups, laying out my "clone your drives" strategy and listing what software I used to make the backups, and going through several different choices for Windows. About a year and a half later that's still what I do for the most part - every machine has an external drive and I weekly clone the entire boot drive to the external backup. I've added Time Machine more for the "oh shit, I'd like to get yesterday's version of a particular file" coverage, and since a lot of things are heavily sync'ed between my laptop and my desktop that means I really have something like six copies of my main files. Windows has been mainly ghetto-ized into a virtual machine so it's a single file that gets cloned and backed up that way and to hell with trying to run a Windows backup. (I still have Boot Camp and the Bart PE/DriveImage XML solution for that install, but I don't think I've used Boot Camp in 2009 yet. Which means the first day I want it I'll have to let Microsoft play patch-and-reboot for quite a while. Be nice if they could get their shit together about updates.) There was one remaining glaring hole in the entire system: if a tragedy destroys all of the hard drives in my office and living room then all six copies of whatever can be destroyed at once. D'oh! I finally got around to solving that last week, and my suggestion is Jungle Disk. Jungle Disk is a cross-platform piece of software that backs up data to Amazon S3 storage. When I installed the OS X version it walked me through adding S3 to my existing Amazon account and then configuring the backup process. Jungle Disk can run backups automatically, throttle bandwidth usage, provide encryption, will archive multiple versions of files, and costs $20 for a license on as many computers as you want. It took around a week being throttled during the day to get my Documents folder and my Aperture photo library up to the cloud - that's roughly 26 Gigabytes of data. Now that it's all up there it looks like it will be able to fairly easily handle updates and changes as we go. I just finished installing it on Horton to backup my Subversion archive, MySQL databases, and all of the web pages. S3 charges $0.15 per Gb of storage per month and $0.10 Gb of transfer in (plus some other twiddly charges for overhead requests). My projected bill for S3 as of March 1st is $4.98. So for $25 ($20 for JungleDisk and $5 for Amazon S3) I've backed up every document and photo I have to the cloud. If every hard drive I own is destroyed at the same time, once the insurance claim clears and I buy a new Mac I can pull down everything I care about. Sure it would take a while, but none of it's GONE. That's worth $5/month no doubt. If you care about your data, the Amazon S3/Jungle Disk combo seems pretty solid to me. I'm aware of some free services that do this, but there's no business model there that makes sense to me, and if you're using a backup service you don't really trust then what's the point? I don't think Amazon is going anywhere and since they are charging money (even if it is a piddly amount of money) then if I have a problem I can be aggressive about complaining and yelling. Anyway, so far I'm pretty happy with how it all works and I can sleep easy knowing that even if a meteor crushes my house and demagnetizes the rubble I'm still able to restore my critical data.
Read more

WiFi 2009

Last week I had my laptop in the living room and it was getting miserable wireless performance. This was outrageous and unacceptable because my laptop has a 802.11n card and the Time Capsule that plugs right into the DSL modem has 802.11n as well and it was less than ten feet away, in the same room. This made me decide to make the plunge and set up tiered WiFi in my house. I had the Time Capsule, the Airport Extreme, and the Airport Express all participating in a single 802.11b/g/n network which meant I had great coverage throughout the house and yard, but performance was pretty sub-par. The first thing to do was to make the Time Capsule run a separate 802.11n only network. This has a much lower range - it only reaches about half of my office, but that's OK, because if my laptop is in my office I usually plug it into the LAN with a cable. This was pretty easy, configuring Airport stuff has gotten a lot easier since the last time I tried it. The next trick was to make take the Aiport Extreme (which was in my office for coverage) and make it the main base station of a new 802.11g only network. I also moved it to Karin's office for a more central location. I suppose in practice I could put it in the living room, but since it can reach the Airport Express in the kitchen as extender putting those on either side of the center of the house is good. Once I got the Extreme running 802.11g then I connected the Airport Express up to that and we're off to the races. The Wii is happy to talk to the 802.11g network, and it's the most primitive home device I had. The iPhones all all of the laptops talk to g without a hassle. Lorax (my Macbook Pro) can connect to N through a large chunk of the house and will gracefully degrade onto the G network at the extreme edges. There are two devices that won't talk to the G network: the PSP and the DS. I'm not sure what the PSP's issue is, a lot of people online claim it will connect to a G network and it does try, but it fails. It used to talk to the exact same hardware when it was running b/g mode, so it almost has to be a G issue. The DS won't even TRY to connect to the G network. The solution for that is pretty simple: plug Lorax into the wired LAN, and run internet sharing on it. Set up a basic poor-man's b/g network and you're off to the races with the PSP. The DS is odd, it complains about not being able to find DHCP. The solution is to give it a manual IP address, which is a minor pain to configure but it works. For the record, Lorax sets up a subnet on 10.0.2.x and becomes 10.0.2.1. I gave the DS 10.0.2.3 for an address (since I had just been messing with the PSP and figured it might have taken 10.0.2.2), 10.0.2.1 for the gateway, and then gave it my ISP DNS servers and it works. A hat tip to Tony who told me how he had configured his DS to work with Mac internet sharing. Speaking anecdotally, the performance of the g-only network seems better than the b/g one. Since the only reasons I was keeping the b network alive were the portable gaming systems and I can't tell you the last time I actually USEED either system online this seems like a win. Plus I have the fancypants n-only network with the "wide channels" for super-plus-fast WiFi for the newer hardware in the house. Of course this means if you've set up your computer or phone to use my WiFi you'll have to redo that on your next visit. :-) Keeping everyone on their toes!
Read more

Video Game Cooperative State of the Union 2009

There's been a flurry of recent activity in the cooperative online gaming front and I thought I'd sum up, in part because a lot of it has been appallingly bad. 1) Call of Duty:World at War - Boy was THIS a disappointment. I enjoyed the early Call of Duty titles but as my gaming focus tightened enough to lose single player FPS titles I only played CoD3 briefly and I didn't play Modern Warfare at all. But the new one is supposed to be really good *and* have a cooperative campaign for four players. Woohoo! Turns out the the "really good" part isn't the "cooperative campaign" part though. We started playing on the hardest difficulty level, because we played Halo 3 on Legendary difficulty. That was a mistake. We cranked the difficulty down one notch and breezed through two levels without much of a scratch. Then we hit the Level of Designer Bullshitâ„¢. The level opens with you riding on the outside of a tank that gets shelled and you have to jump off and then run for cover, all while your screen and audio are all screwed up to simulate shell shock. Look that's bullshit already, but whatever. In the four player mode 2 players are on the far side of the tank line. So while you're trying to run through the tanks you can't see they reverse course and run you over. Instant death, let's start the level over. WTF? It goes on like that. The enemies can respawn right behind players, and frequently you checkpoint with somebody spawning in behind a player (close enough to hit them with a rifle butt without even moving). And the AI has an unlimited amount of grenades, which are basically insta-kills. The whole game bogs down into trying to stay far enough apart so a single grenade can't kill everyone. Don't buy this for co-op, you'll be sorry. 2) The Resident Evil 5 demo. Long term readers will remember that I took a minority opinion on Resident Evil 4, feeling that the controls were awkward and annoying. Well, the controls in RE5 are utter garbage. In order to switch your gun you have to press on the dpad, pop up inventory, navigate to to the new gun, hit a button which pops up a menu, then select "Equip" from the menu, then play an animation of swapping the guns. Except the game doesn't pause for ANY of that so you probably get your face clawed off partway through. You have to switch your gun because you ran out of ammo for your primary gun well before you killed all of the first wave of guys. Oh, and guys spawn behind you as well. Bullshit. Also you can't move while firing. At all. Oh and within the first five minutes of play some boss dude shows up who can insta-kill players with a single axe stroke. At the least the demo saved us all $60 on actually buying the game. 3) Left 4 Dead. If you were quick, there was a L4D demo on Xbox Live. For some reason it was time-limited, so you can PLAY it if you have it, but you can't get a friend to download it. WTF? I actually like Left 4 Dead, but it's co-op mode isn't going to have enough content to justify a $60 purchase. Hopefully the price on this comes down in a few months. But if RE5 left a bad taste in your mouth, I'd recommend L4D as a palette cleanser, even if I hate the stupid marketing-driven "Kids like texting" title. 4) Resistance 2. Wa-hey! I actually know three people who play video games and have a PS3 now! We can check out R2! We did on Thursday, and so far I'm glad I only rented it. PS3 online is abysmal. First off, everyone has to buy and configure a headset. If anybody buys a cheap headset then the sound is shitty and echoe-y and everyone suffers. (BTW, the PS3 Bluetooth headset seems the best thing we've tried so far although it's a bit spendy. The PS2 SOCOM USB headset works, but it lacks a mute button or any volume controls.) Once everyone gets their headset set up, and the game installed to their hard drive, and the latest PS3 system patch installed, and the Resistance patch downloaded you can get everyone in a Resistance "party" which allows voice chat. This seriously took us an hour Thursday night and only 3 of the 4 of us were done at that point, one was still patching the PS3 OS. Then somebody can make the co-op game. Remember *every time* you do this that the PS3 will set the "private game" option to off. (gnashes teeth). Then apparently everyone in the party just sort of magically go to the lobby to pick their character class and loadout. If anybody hits the Circle button at this point they are kicked out of the lobby and get stuck. They can still talk at the voice chat, but they can't hear anybody. So they just say "Can you hear me?", fiddle with their microphone, and then say "Can you hear me now?" until somebody calls them on the phone and says "please stop that." Turns out everyone has to abandon the lobby and make a brand new lobby to recover the errant person. Who if they are drunk and are named Alan immediately hit the circle button and drop out again. (sigh) The game seems ... OK if you actually get a co-op game going. The first level seems to start in several different random locations, one of which seems completely stacked against the players. Basically if all players are dead at the same time then the mission fails. We did a little better in the last session we played, but I think that was mainly because I forgot to set the private flag for the Nth time and we got some super-hero players with way more powerful weapons than we have show up. But the last part of that particular sojourn ended up with running from one point of the map back to a previous point 3 or 4 times (seriously - goals kept popping up at the other location and we'd walk there and then a goal would pop up back where we just were), and then ultimately one of the god-like players got into some part we couldn't find an entrance to so we just watched on the map until he killed everyone a door right in front me opened on it's own. Oh yeah, if everyone dies then the mission fails and it kicks you back to the main screen. You'll want to create a new lobby, but you can't use the default name because your lobby is still on a server list somewhere, but you're not in the lobby anymore. Seriously the whole party/lobby system is straight out of the mid-90's PC gaming playbook for everything. It's unforgivably sloppy, especially in Sony's flagship online title. (I guess you can make an argument Little Big Planet is the flagship title, but I think R2 is more mainstream.) We haven't tried Gears of War 2 yet, but at this rate of shitty co-op games it won't be long. I thought going into January that we had a total surfeit of co-op titles, but it turns out that most of these people aren't bothering to actually balance the co-op experience properly, much less make a remotely useful UI navigation experience. Note to developers: Play the Xbox 1 Splinter Cell titles, play either of the Rainbow Six: Vegas titles, Gears of War or even GRAW. If your co-op isn't at least that good then you aren't done.
Read more

Kitty Atkins!

Let's have a grab bag of topics, shall we? Yes, we shall! 1) My weekend was fantastic, how was yours? We had a Game Day on Saturday and got to play some of the new games I received for Christmas and generally had a good time. We played Pandemic (we won!), Shadows Over Camelot (the good guys won!), and Give Me the Brain! (I won!). Huh. Just realized I was on the winning side in all three games that day. That doesnt' happen often. Both of the cooperative games were nailbiters though. Then on Sunday Karin and I went to see the Monsters of Podcasting show with a live Jordan, Jesse Go! and You Look Nice Today. This was all part of the San Francisco Sketchfest which is a festival I can endorse. Both shows were hilarious. We were going to eat at Speisekammer in Alameda, which would have been a very fine thing indeed but then last week Paul and Storm mentioned eating at Great Eastern on Jackson Street, which was just four blocks from the MoP venue, so we tried it. It was stunningly good - the wonton soup with the crispy duck was just amazing. If you want Chinese food in San Franciso I'd highly recommend it. You may want to make a reservation, the place was packed on a Sunday night. Of course it was also the Lunar New Year so maybe it was abnormally packed. We had a reservation and the guy who came in right after us without a reservation didn't get a table until we were almost done eating. 2) The sucky thing about the weekend was Heisenberg's claws. He keeps getting something on his claws and if we don't clean them diligently they get infected. This time he got it really bad, so I had to take him to the vet on Monday. Which means he got sedated and generally had a bad day, he got an antibiotic shot and medicine we have to give him twice a day, and that was generally all around bad. The vet suggested we switch to a natural, organic litter, so we're trying a new litter made from corn instead of clay. While I was talking to the vet she wanted him to lose a bit more weight, so we're also going to try this fancy high-protetin, low-carb food. It's 50% protein and has no grains - just meat, fruit, and veggies. We'll see. Apparently cats do better if you don't feed them rice and wheat. Who knew? Anyhow the claw thing has been a pain for quite a while, so here's hoping the organic corn-based litter fixes what ails the poor guy. 3) Random other tidbit that I've been sitting on for a while. Here's an interview with Robbie Bach at CES, where they asked him about Blu-Ray on a 360. What I love is that he has this whole list of reasons why Blu-Ray on a 360 is a bad idea, but if you search and replace "Blu-Ray" with "HD-DVD" they would all make the exact same amount of sense. Personally I can only think of two reasons why MS is so opposed to Blu-Ray on a 360 and neither have anything to do with what the consumer wants or could benefit from. A ) Microsoft won't back a Sony-created format or B ) Microsoft wants to skip the HD disc media and move straight to download or streaming. As far as the latter goes - I've tried Netflix on the 360 and it's fine for old television shows but it's nowhere near HD. You can't stream HD in the US yet (bandwidth isn't there) and the 360 doesn't have the hard drive space for downloading real HD and it never will as long as they treat the hard drive as a profit center. Pushing for download is a bad move on their part because Sony can sell downloaded HD just as well on a PS3 but Sony gives you 3-4 times as much storage on the drive and uses a standard part you can upgrade yourself if you desire. But anyway if a drive can't be used in gaming, costs money, and consumers don't want it then it won't be available on a 360. Unless it's a HD-DVD drive of course.
Read more

Lost is Back Tonight!

Lost season five premieres tonight and I'm pretty excited. I picked up season four on Blu-Ray via a holiday Amazon gift card and re-watched it over the last couple of weeks. Wow, season four was just really good. Watching it a second time just emphasizes that. Last year I posted that I didn't like the flash-forwards and I stand by that analysis but season four works despite that issue. I'm a little worried that moving forward the "guess the chronology" game is going to spread but maybe it won't. (Minor spoiler alert I suppose: Damon Lindelof has said in several places that this season the viewers are asking "Where is the island?" and hopefully following that with "WHEN is the island?" I like the idea of the question, but I'm afraid it's going to turn into a series of "What year did that cell-phone come out?" or "Wait, which year is the year of the Dragon?" games.) One "blog nubbin" I have in my file is an announcement that seasons one and two are coming out in Blu-Ray during 2009 which isn't worth an entire blog post, but I'll combine into other Lost talk. Rewatching season four made me really want to watch the first two seasons because I got quite a bit out of the second viewing of seasons three and four. I'm especially curious if I can identify the point where it seems to shift from "Are they just making this up as they go along?" to "No, I really think they have a plan. At least now they do." Personally I think that point comes somewhere during the second season, but I watched the second season in quite the hurry (catching up on DVD to watch season three), and I wasn't always paying as much attention as I'd like. Having said all that there was no way I'd want to *buy* them on DVD, and renting them from Netflix is a pain because some times I want to go back and review a particular part of a particular episode. (I'm seriously considering keeping season five on my DVR in it's entirety for that reason.) I have to say I was a little disappointed with the commentary and extras for the season four Blu-Rays. There's a commentary on The Constant (the episode where Desmond becomes "unstuck" in time) and I was really looking forward to insight with the writers. Unfortunately it's also a commentary with the editor and so most of the discussion is about the editing of the episode. Now, I need to be crystal clear here: I actually found the commentary very interesting in its own right and you don't usually hear much about the process of editing a TV show. I guess I just wish that episode had two commentary tracks because I really want to hear more about the writing of it and the story of it. The only other commentary from Lindelof and Cuse is the season finale and they are obviously still completely exhausted from the race from the strike to the end of that episode. The extras on S4 aren't bad, but they are nowhere near as extensive as what came with S3. I guess if the actors strike during S5 maybe we'll get a LOT of writer's extras on the eventual Blu-Rays. One I did quite like is you can watch the flash-forwards in chronological order, with snippets from the scripts shown as well. It's interesting to realize that A ) the Lost writers use foul language in the scripts for emphasis (I've read that before, but this really brings it home) and B ) how they tell the story in script form. It's an interesting balance between normal prose (where you carry everything via the words on the page) and giving directions to the actors, camera operators, and directors about how things should be played. I realized I'd buy the Lost scripts in book form. Especially in hopes that there's clues in there. Anyway, set your DVR's! Tonight! Huzzah! There's a recap episode and the two episodes back to back so that's quite a bit of Lost.
Read more