Fringe Thoughts

I caught up and watched the premiere and follow-up episode of Fringe. I'm going to go with a minority opinion and say that I like it. I'm not giddy with joy and dancing around the room or anything, but I found more to like than dislike in the first two go-rounds. Before I start talking about the show proper I'd like to comment on two things. First off, I can't quite decide what I think about the 3d text they use to "subtitle" locations. Basically what would normally be a 2d caption (such "Harvard University" or "Baghdad, Iraq") is placed in the scene and sometimes the camera does cutesy things like fly through an O. The word I keep wanting to use is "showy" but at the same time it's just text and thus almost understated. The most noticeable thing of course is that it's just like the Lost title sequence (although that's against a black background and in Fringe it's embedded in the scene). It's the worst example of getting beat across the brow with the J.J. Abrams connection. "This show is just like Lost! Love it! Love it!" The second thing I'd like to mention (or question) is the fact that the commercial breaks say "Fringe will return in 30/60/90 seconds". I assumed it was just a pilot thing, but the second episode did it as well. As a dyed-in-the-wool DVR user I love that. "60 seconds? OK that's 2 skips, plus probably three back-up skips" and beautiful, we're back to the show. But while I love it, I find it hard to believe the show's advertisers care for it. Indeed I had alway assumed that the fact that commercial breaks no-longer line up in nice 30-second chunks was an explicit attempt to make skipping commercials more difficult. But that's all fluff and nonsense. Let's get to the show itself! Most of the critiquing I read on the internet centered on awkward pacing or quasi-goofy science. The first is a fair criticism (but is true of many pilots, and probably of any pilot for a complex show) and the second is I think just goofy. I agree the pacing for the pilot was uneven. I'd even say it suffered from jamming too much stuff into a single episode (even though it was 1:35, instead of just one hour). For example, I think they could have not introduced the evil corporation concept in the pilot and that would have cut out a whole block of exposition. As for the scienceā€¦ I'm not sure what to do with that complaint. The science is plainly and obviously meant to be pulp. They bust out a honest-to-god Mad Scientist(tm) for crying out loud! I enjoyed the silly pulp nature of it all. I never got into the X-Files (blasphemy!), in large part because we were supposed to take it all seriously and I couldn't do it. Fringe is obviously taking on some of the same ground, but giving the his forgotten gothic laboratory with a rusty sensory deprivation tank and a cow changes the flavor. I think people who see it as typical Hollywood pseudo-science (or even worse the Star Trek:TNG technobabble) are missing the point. They aren't trying to be realistic about the science, they are evoking a particular style. I was a bit taken aback that both of the first two episodes were so horror-themed. There's a laundry list of "fringe science" technologies built into the title sequence, I hope it isn't all going to be jaws-dropping off and people having brain-surgery while conscious. I want to see the alternate dimensions and the nanotech and the psychokinesis, and hopefully the next episode won't have another bioweapon project gone amuck angle. I'm deeply suspicious of the "all of this is tied to one secret lab in the 70's and there are two scientists who worked there" plot, and I hope they downplay that over time. They have to walk a balance to keep the Mad Scientist(tm) a required element or he can't be a pain in the ass. On the other hand while I enjoy the whole "Mad Scientist(tm)" idea, he's also a caricature. In fact that's my strongest objection to the show thus far - everybody is straight out of central casting from the Dedicated Federal Agent(tm) to the Evil Corporate CEO(tm) to the Mysterious Taskmaster(tm) and the Misguided Boy Genius Gone Astray(tm). Again, I can forgive those in a pilot - you need to get enough characters sketched in to start the explosions; but if the characters don't evolve soon it will be a problem. Lost can support a few archetypes, but most of the characters are a little more nuanced. Fringe still has some work to do in that department. But I'm willing to watch a few more episodes before that becomes seriously annoying.
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I don't know about this ...

Children's author Eoin Colfer is to write a sixth novel in the "Hitchhiker's Guide to the Galaxy" series, seven years after the death of its creator Douglas Adams, Penguin said Wednesday. The Irish writer, best known for his Artemis Fowl fairy stories, has the blessing of Adams' widow, Jane Belson, to continue the bestselling science fiction saga. Called "And Another Thing...," the new novel will be published in October 2009. Colfer said he was a big fan of the original books, which started as a BBC radio serial.
- Yahoo News As much as I like Hitchhiker's (which is a lot) and as much as I enjoyed the fragments of the novel presented in The Salmon of Doubt, I've got my grave doubts that anyone can pull off writing a "Douglas Adams" book. I'll buy it of course, but I'm dubious.
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Halting State

Man, a lot of these book reviews have been Charlie Stross haven't they? That's not on purpose, if anything I'd throw it at the feet of Stross being a fairly prolific author. Anyways, up today is Halting State. Halting State is a standalone book and not tied to anything else he's written. I don't know if a sequel is planned but even if it is it seems likely to be years away with all the other series he has. I was curious to read it because online games are central to the plot and I wanted to see his take on the hobby. Quick and hopefully unspoiler-y summary: In 2018 a police officer gets involved in an investigation of a virtual crime (a bank in an online game is robbed). We're quickly introduced to a company concerned with the virtual bank robbery and they assign a second character is to investigate and she gets partnered with a computer programmer/hacker who is supposed to be her tour guide to cyberspace. Of course, the whole thing is much more complicated than it seems on the surface and ultimately governments are involved and all sorts of double-crosses and backstabs happen. I'd seen reviews mention an idea along the lines of "The Atrocity Archives played straight" and I think that's a good capsule review. You'd be hard pressed to pick Bob from TAA and the computer guy in HS out from a lineup and get them right 100% of the time. Of course, I like TAA so this shouldn't be considered a knock at all. I just think it is fair to say that if you liked TAA you'll like Halting State. If you couldn't deal with the occult or campy elements of TAA then maybe HS is more your speed. But it's definitely in the same vein as TAA as opposed to his further out stuff like Accelerando or Glasshouse, and it doesn't have the same "this is book one of a saga" feel of the Merchant Family series. At a sheer mechanical level there was one thing I found a little odd. There are three viewpoints and it rotates every chapter but then it's told in second person. So it's written as "You do this" but then "you" changes every chapter. I understand the intent - it makes it read like interactive fiction (think "Zork") but it makes chapter changes jarring. Writing in second person is already unusual and then writing in second person with shifting POV? This is certainly the first time I've encountered that! It works, but I never got used to it and there was a little cognitive dissonance at each chapter break. Overall I liked Halting State. It's much more accessible than some of Stross' more out there books, and he understands the gaming source material well enough that he doesn't make any major missteps. The biggest ding I can give it is the weird second person deal and that's a really minor point. If you like Stross or even if you'd like a book extrapolating gaming out ten years or so, I'd recommend giving Halting State a shot.
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