Amazon's Kindle

Has everyone seen Kindle already? It's an interesting device, but I really think it needs .PDF support to be viable. Still, it's the first e-book reader that has triggered consumer lust for me. I'll be really curious to see the reviews on this puppy. In random news, I'm trying to learn the Dvorak keyboard layout and this is my first text ever composed with Dvorak. This is probably the oddest feeling I've ever had at a computer. I'm not using hunt and peck, I'm touch typing but I'm typing very slowly. So far the worst part is punctuation and keyboard shortcuts. It will be interesting to see how long I can take it before I have to stop and revert to QWERTY. I feel like I'm thinking in molasses, it's fascinating to realize how linked the physical act of typing and the mental act of composing text have become for me. I have to say though, I'm already starting to speed up and not use the cheat sheet as much. It's really wild.

Blogged with Flock

Tags: ,

Read more

OmniFocus in Open Beta and Special Pre-order Pricing!

Pre-order before product release on Jan. 8, 2008 and pay only $39.95 (release price will be $79.95). Special upgrade pricing is available for OmniOutliner Pro owners.
The Omni Group - OmniFocus I've handed out my share of the Kool-Aid about Getting Things Done on this blog before, and I won't go into it now. If you use GTD then you know what I'm talking about. If you don't use it, then you probably won't care about this software. I've alluded a couple of times to using "Kinkless GTD" for tracking my stuff a few times, but since August I've been using OmniFocus. Briefly, kGTD was a set of AppleScripts that turned OmniOutliner Pro into a GTD application. kGTD got so popular that Omni decided to write an actual full application and basically lure over all the kGTD users. OmniFocus has been in "fairly open" beta program for a while, but I wasn't really sure how bloggable the topic was. Anyway, it's in public beta now, and if you pre-order you get 50% off. If you're on the fence, grab a copy and check it out. If you are using Kinkless currently I can quite confidently tell you that you should definitely try switching over. It's fantastic if you're already used to Kinkless. Highly recommended.

Blogged with Flock

Tags: , ,

Read more

Stupid Numbers '08 Limitation

I have this Excel sheet that I use to track the weight of our cats ever since a few years ago the vet said we needed to get them both to slim down. Yes, it's geeky, but I am a geek. We had a need to track numeric data, I had a tool on my system for tracking numeric data. I suppose I could have done a poor job of tracking the data with slips of paper or something, but using Excel was the natural thing to do. A while back I dumped the whole thing in Numbers, because hey - I have a fancy-schmancy new spreadsheet, and the truth is that I hates me some Excel with a passion. Also - Office 2004 and Photoshop Essentials are the only PowerPC binaries I have left, so running Numbers is better! It worked OK, but I did something weird so the chart and the data weren't connected up properly. This morning I was entering a couple of months of data and took the time to redo everything. Which is great, and there are a lot of nice things about Numbers . . . but the chart is just wonky. Back when we started weighing them (in late 2005) Heisenberg actually managed to crack 20 pounds at 20.20. Schrödinger got down to 10.60 one day back in 2006. Numbers insists that all data points be in the chart, so my maximum line can be no lower than 20.20 and my minimum can be no higher than 10.60. Fair enough, but just to make things look nice and round I set the minimum to 10 and the maximum to 21. Very nice. But! I can only have 10 steps in my chart, so each step has to 1.1 pound. If I could have 11 steps then each gridline would be a pound, but I guess that just leads to madness. Or something. So that level red line is 16 pounds even, but the gridlines around it are 15.5 and 16.6 pounds. (And yes, I should probably update the "target lines". We decided quite a while ago that we were comfortably with anything around 11-12 pounds for Schrödinger and 16-17 pounds for Heisenberg. We actually started giving them a bit more food at that point and they got a lot less frantic about feeding time. They jag around a lot on the scale, but I think that's mostly that the scale is for human weights and isn't really accurate to tenths of a pound.)

Blogged with Flock

Tags: ,

Read more

Games - the Early November 2007 Edition

The holiday title deluge is underway so perhaps I should hit some high notes. Before next week when I'll probably disappear inside a Rock Band vortex of timesuck. The Legends of Zelda: Phantom Hourglass - I talked about Zelda a bit previously, but I didn't really give my overall impression, and that talk got pulled aside into a lot of chatter. Overall, I enjoyed this Zelda. The microphone thing is still stupid, the [redacted for spoilers] puzzle was just asinine, and I continued to hate using the stylus for movement throughout the game. Using the d-pad plus a jump button would have improved it very much, as opposed to the auto-that-looks-a-jump-to-your-death-request movement system. The one temple (the Ocean King) that you have to work through like five or six times was sucky. Having said all *that*, there's still a very good Zelda game in here. And in the interest of fairness to the oft-maligned (by me) DS hardware there were some neat things that needed the touch screen to do. I wasn't thrilled by the "draw on the screen" runes, but the "trace out a path for your boomerang/bombchu/whatever" mechanic was neat. Overall, I give it a . . . Meh-Plus. I'm a little tired of Zelda as a formula game, but you could argue it's a classic, and this is a good iteration of said formula. If they hadn't obsessed over using the stylus for EVERYTHING, it would graduate to Good Game. Portal - I rented The Orange Box pretty much for the express purpose of playing Portal. I mean, I've played more Half-Life 2 then I wanted on the PC three years ago, so I'm not excited by those "three" titles. Team Fortress 2 is not my bag, baby, and that leaves Portal. I liked Portal, but a three hour game? That's sort of pushing things. And a 19 level game where something like 15- 16 of the levels are training levels? That's sort of crazy. I was less wild about the humor than most talk I hear on the net. It was funny, but not like I ever stopped to just laugh at the comedy. Portal is definitely worth renting, but I can't really justify spending money on it, unless you see significant value in the rest of The Orange Box. Eye of Judgment[sic] - I talked about playing this at PAX before, but I didn't go into great depth. I did end up buying this and have acquired a theme deck and a few boosters, just enough to start messing around with deck tuning. Surprisingly I like it a lot. Nobody has done a really good job (even Penny Arcade was only so-so) in explaining how it works, and why the 2 mana a turn isn't slow. Ignore all the camera and PS3 hoo-hah for a moment and focus on just the card game. As far as I know this is the first CCG to incorporate a board. That's huge. The game is much more tactical than I realized at PAX. Simple stuff like "Oh I'm going to rotate this guy to the left" can have major implications. Also, the way the mana flows slowly means you have to plan several turns ahead. Additionally, whenever you kill an opponent's creature they get one mana immediately, so just because you can sweep the board doesn't mean you should. Having said that, I also think the PAX decks were poorly constructured. They were jam packed with the big flashy creatures, but you couldn't really play them very effectively. The starter deck and the theme deck focus more on smaller creatures, meaning that the 2 mana a turn thing is a major strategic element, but it's not "passing every other turn" the way it looked at PAX. I haven't played it online yet, I'm having enough deck-nerd fun playing against the computer and slowly realizing how some spells are better than they look and some are worse. A lot of props for A ) making the first really new thing I've seen in a long time in CCG's (usage of a board and tactical elements like facing) and B ) figuring out a camera game that works with my ambient room light, as opposed to having me fiddle forever with special lighting as the PS2 Eyetoy games and the Xbox 360 Camera game (and WTF is the singular there about?) did. If you're not careful, I'll talk more about Eye of Judgment, so let's just wrap there, shall we?

Blogged with Flock

Tags: , , ,

Read more