The March of DTV HD

I didn't mention it but last week DirecTV turned on some more channels - including SciFi HD. And Wednesday they turned on another batch, including Food Network HD. I think everything I watch except Cartoon Network and maybe BBC America is now available in HD (and Cartoon Network is coming soon). So they didn't get the Eureka season finale in HD, but they did have the Doctor Who finale. There are some growing pains still. SciFi is simply upconverting the 4:3 feed and adding "pillar boxes" (the bars on the left and right of the screen. Which is fair enough, but a lot of their shows are *already* in letterbox, so they are showing a 16:9 image in the center of the screen with bars on all four sides. That needs to stop. (And I'll note to people mocking me for buying the DVDO video scaler that said scaler can quite happily zoom in to fix that problem.) It's not unheard of, HBO HD had that recently on some episodes of . . . I can't remember if it was Entourage or Flight of the Conchords, but I've had to do the zoom HD trick before. I'm hoping SciFi will get it sorted out before Battlestar Galactica returns. Food Network HD is odd - it seems like test loops more than actual programming. All the other HD channels DTV has been adding are "simulcast" - an HD version of the regular programming. They even come in on the same channel number, which seems a bit confusing. The Food Network is listed as channel 231 and the HD version is 231-1. It reminds me of circa 2000-2001 where the few HD channels only had about six hours of programming each and was on an endless loop. Basically great for showing off displays in the store, but not that exciting for the consumer. Food Network HD showed one episode of Good Eats like 5 times in the first day it was online. Hopefully this is temporary. The HR-20 unit has grown on me. It's still not TiVo, but it's not bad. In some ways I'm growing to prefer it. It's more responsive than the DirecTiVo units, and its menus are cleaner and less nested. At first I didn't like the 30-second skip showing frames as it moved through (the "undocumented" TiVo 30 second skip simply jump cuts), but I've come to prefer it - if I've clipped into the show I can see that happening.

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I've had it

I love the "scroll nipple" thingie on the Apple Mighty Mouse. But once it gets dirty, it's a major pain to clean. I complained about it before but I've snapped now. The downward scroll stopped worked again this morning and it turns out that I just cannot work without it. I'm so used to a scroll wheel that it constantly jars me out of my workflow. So I just bought the Logitech MX Revolution, as recommended by Macworld. And then I went and got the rubbing alcohol and a Q-Tip. For one last cleaning until Amazon gets me a replacement on Wednesday. Oh how the Mighty have fallen! (Yeah. You see what I did there?)

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Robot Monkey

The whole ridiculous situation was not my fault. If it hadn’t been for the Zoo Plagues of 2030’s the whole SimuApe project wouldn’t have existed and I wouldn’t have been programming robot gorillas in the first place. I wasn’t even alive in 2038 when Bobo, The Last Primate, died in the Tokyo zoo. It’s been over a century now that man was the only ape to walk the Earth, and it was touch and go whether we were going to make the cut ourselves for a while.

My fiancée Jill had thought the whole project was ridiculous from the first day she’d heard of it. “But Robert, another four years and you’ll have tenure.” she had told me.

“Sure. And that’s a license to stagnate for another forty-fifty years. Do you have any idea how cutting-edge the whole idea is? Long term autonomous non-human robots? Ten years from now artificial behaviorists will be split into people working on one of the SimuZoos and the old fogeys out to pasture.” I said, perhaps overstating the case. “Only when your field is academic they don’t call it ‘pasture’, they call it ‘tenure’.”

Jill giggled. “You can make it sound as noble as you want dear, but it still amounts to programming a robot monkey. It’s the opening act of a Godzilla movie, not some noble calling.”

“I disagree.” I shook my head while fighting back my own grin. “OK, sure I have to admit my inner twelve year old boy is clapping his hands and yelling ‘Robot Monkey!’, but it is a noble goal. If we succeed we’ll be able to unfreeze genetic material and create baby apes. Those apes will be raised by the SimuApes and in a generation we can have real wildlife again. What’s not noble about that?”

“Right.” Jill rolled her eyes. “I think your inner twelve year old just has gotten better at rationalizing.” Jill said, but the twinkle in her eye told me she wasn’t upset anymore.

***

CRASH!

I jumped as another barrel rolled off the the lab table at the far side of the room. Just where the hell had he gotten barrels from anyway? OK, maybe I shouldn’t have named the first full size beta unit Kong, and I’m sure the inevitable review board would probably conclude that my monkey database shouldn’t have included the old Peter Jackson film, much less the selections from classic video game history. That had been a late night whim, but it was tagged as fiction. SimuApes were only supposed to use the fiction stores when interacting with humans. I thought it might cause some funny interchanges at most. I guess the current situation might be seen as funny, if you weren’t me. Or Jill. Or any of my team. The media hadn’t decided how to cover this yet. If I shut Kong down safely we’d be the funny local color news story. If somebody died . . . well, I guess if somebody died it would likely be me so I wouldn’t care much.

The behavioral test labs had a huge domed area that was intended to allow for creation of long term habitats. But we weren’t even scheduled for those tests for another two years, so the biome had not yet been seeded. Kong had somehow raided the labs for raw materials and built this ridiculous contraption straight from our cultural unconscious. I scanned over the welded tables and lab carts as yet another barrel dropped down with a loud clang.

Kong had obviously planned his move well. Over the holidays we had shut the lab down for two weeks. For that matter Kong should have been in sleep mode. I hoped the review board remembered to look into who left a lonely SimApe online in an unmonitored lab! When we came back to work after the New Years holiday we were surprised to be locked out of the lab. It was six hours before Kong let us into Biome 1. As for how Jill got here . . . well Kong must have snatched her as she headed in to the university this morning. Which means he had learned to drive, and hadn’t even been around when the hacker boys were trying to convince the lab monitors to unlock an entrance.

Look, I didn’t study all that classic game crap closely. What kind of madmen made video games where monkeys raced go-karts against each other? I had to look up what a go-kart was in order to even know how much sense that failed to make. At any point, it was water under the bridge. Kong had gotten out, and he had snatched Jill, and he had built this crazy re-creation of “Donkey Kong”. Now my fiancée was perched up there on the top level screaming her head off. And I could totally tell she was going to blame all of this on me later.

Kong wouldn’t let me approach any closer until I put on the ridiculous costume. Red overalls, spotless white gloves and a silly little beret with a ‘M’ emblazoned on it. Apparently in the dawn of gaming this “Mario” character was extremely popular, but it all began with “Donkey Kong”. The false mustache in particular I felt was uncalled for. But Kong insisted, and he did have Jill hostage, so I had no choice but to play along.

My team had been frantically playing this old 2d flatscreen game, getting a handle on what Kong was playing at. I was just glad that I had’t seen anything on fire. There was an area inside the dome airlock painted off that said “1P Start”. We gathered that Kong wanted me to stand inside it. I didn’t want anything to do with it, but then Karl pointed out that some of the smaller Apes were building a new structure that looked suspiciously like level two of the damn game. Hopefully I could rescue Jill before it was finished. And as soon as I got close enough I would blast Kong with an override shutdown code, just as soon as I confirmed that Jill was safe.

I walked through the door and stood defiantly in the start area with my knees knocking in fear and anticipation. The foreboding mono music played over the loudspeakers. And just as I stepped forward the barrel behind me burst into flames. Crap! I guess I was just lucky Kong couldn’t reproduce the crazy intro sequence. If he had climbed a series of ladders with Jill tucked under one arm I’d be in even more trouble. If that’s even possible. I started forward toward the first ladder when I received another nasty surprise. Kong threw a blue barrel down, but it skidded sideways and stuck to the edge of the top row. I squinted and could just barely make out thin robotic arms clinging to the lip. Kong had reprogrammed some of the maintenance ‘bots and put them inside the barrels! The blue barrel clambered/dropped down behind me and jumped into the barrel of fire. I quickly climbed the ladder as the barrel ‘bot emerged, now cloaked in blue natural-gas flame. This was really going entirely too far!

“Look out!” Michael cried in my earpiece. I had worn Kong’s silly costume, but we had snuck an wireless earpiece inside the hat so I could communicate with my team. I turned to see a second robo-barrel that had careened down to my level. Luckily above me hung a large hammer suspended by a nearly invisible cable. I grabbed the hammer and began smashing it into the tabletop “floor” in front of me. The speakers blared out some different music and the robo-barrel obligingly jumped away as soon as I crashed the hammer down upon it.

“Nice work, Bob. But now you can’t climb a ladder until the hammer wears off.” Michael said.

“Screw that. This isn’t a game, that’s real fire Kong is playing with.” I muttered into my throat mike. But as I reached for the ladder both the ladder and the hammer shocked me! Kong apparently had programmed the environment to enforce his crazy rules. I frowned and almost absently tapped the next barrel with the hammer.

“Time is up . . . now!” Michael said and sure enough the hammer shocked me again. I tossed it away, noticing that another cleaning robo t scurried out from a hutch and picked up the hammer. Damn Kong anyway!

Without the hammer I could safely climb the ladder. Well, safely in the context of “trapped in a reenactment of an ancient video game by an insane robot monkey” anyway. I realize most people wouldn’t characterize that as “safe” but I didn’t have time to think about it as another damn barrel-bot rolled towards me.

“We’ve analyzed the kinetics. Jump on my mark and it should work. Wait . . . and MARK!” Michael said. I jumped as hard as I could. It was immediately obvious that Kong may have replicated the timing of this ancient amusement, but my physique was not up to the task. Luckily the barrel-bot sped up and actually seemed to shrink, gliding just under my heels before I landed heavily. I pumped my fist in the air and grinned maniacally at Jill and Kong, barely visible three levels above me.

“That’s right. 100 points, boyo! Jill, I’m coming to rescue you!” I yelled as I dashed past a broken ladder and watched the shadows from overhead barrels. As one rolled past the good ladder I bolted up another level. Two left!

More confident now I jumped another barrel and then climbed to the penultimate level. There was another hammer to my left and I grabbed it, smashing another couple of barrels before coming to rest just to the left of the only complete ladder at this level. This ladder, than one more to reach the short platform where Jill stood. I swarmed up the ladder quickly and glared at Kong. I honestly didn’t know if Kong had built the scale of this “level” to suit, but I had the remote tucked in my ridiculous, stereotypical overalls and Kong’s built-in data receiver had a range such that all I had to do was reach Jill. At that point where I would finish the level was just inside the range where I could shut Kong down. And frankly, once he was down I was prepared to EMP the crap out of his fucking barrel-accomplice-bots.

It was almost anticlimactic really. I jumped one more barrel with Michael’s timing help and climbed the last ladder. I clutched Jill to my side and triumphantly zapped Kong with my override remote. Now in the game there should be a big heart overhead, which breaks as Kong climbs away and grabs the girl. Kong didn’t get that part simulated right I guess. Jill slapped me so hard my ears rang. As I saw stars overhead I would have sworn I heard Kong grate out one phrase as he fell down. It’s not on the recordings, and Michael insists I imagined it. Nonetheless I know what I heard. As Kong toppled he said a phrase that sent a chill down my spine.

“How high can you get? That was only 25 meters Bob.”

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Fictional Thing a Week

You know, if you search my posts for "Jonathan Coulton" you'll notice he's become my latest musical obsession. I don't apologize for that because the man is talented. But I did see him at PAX and then see him in San Francisco about a month later and I started to think. Look, there are some parallels between his career and my so-called "writing job". We're both programmers that had something something happen that caused to say "Is this it? Really? This is my career?" Difference is that Coulton made his gig work and about a year and a half later I backslid and started coding again. There's also Ze Frank. I mean just look at them. Coulton wrote a song a week for a year. Ze Frank did five videocasts a week for that same year. And I'm too busy playing Bioshock and Guitar Hero II to do any writing for weeks at a time. Well no more. It's not just the music. Coulton was on the Merlin Show both here and here and on The Sound of Young America where he talked about how Thing a Week made him control his muse, as opposed to vice-versa. This makes a ex-Code-Monkey think. Code Monkey want write his muse, not play games all day. So how hard can it be? (The obvious answer: it's incredibly fucking hard you damn idiot. What's wrong with you?) I'm committing to it. Every Friday, starting tomorrow, I'm going to post some fiction. This differs from Captain Arcolier in that I'm not committing to writing a new installment every week, I'm committing to a whole new story - beginning, middle and end. Every Friday. Even if I have to goddamn open the post window on Friday morning and and free-associate until something is done. I have tomorrow's post done already and I really like it. Next week I'll probably be hating my idiot self. But screw it. I should either give up and program full-time or fucking write. I can go either way, but it's time to stop pretending. I've promised myself I'll play Thing A Week until I go insane if that's what it takes. Tomorrow's post has robot monkies, so I'm off to a fabulous start!  

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Random Observations

A bunch of random thoughts that don't warrant their own posts but in the aggregate? Maybe there's gold! Let's check!
  • The holiday onslaught of gaming has begun in full force. Halo 3, Bioshock, and now PGR4. Mad I tell you, just mad!
  • I picked up Guitar Hero II again. I'm comfortable saying that I think GHII is the Best. Video. Game. Ever. Made. At least until GHIII and Rock Band hit the streets.
  • I've been sort of drifting lately. I knew I had a bunch of stuff to do, but I wasn't able to tackle it. I've had a couple of days lately where Karin came home and I was all "What? That was a whole day? Well crap!" Today I sat down and started re-reading Getting Things Done. What a great book. The funny thing is I knew what I needed to do, but somehow touching base with the basics cleared my head so I actually did it and now it's as if I had a bad head cold and suddenly all my sinuses cleared. My desk is clear, my inbox is empty and things are happening again. (For those who are curious, my Weekly Reviews had stopped being the right thing, and I got so paralyzing by figuring out the right thing to do that I did nothing. Took a couple of hours of cleaning out all the mental "Oh yeah" tags, and enough of a push through the rest of my system that I'm comfortable saying it's all captured again.
  • "The bad news, which we knew was coming, is that according to Reggie, "given the level of demand and given the fact that the more we put in, the more we sell, it is still going to be difficult to get your hands on the Wii."- Reggie: Wii Holiday Hardware Supplies Will Be "Unprecedented" - Kotaku. Good god, somebody needs to smack the crap out of Nintendo. I generally try to avoid tinfoil conspiratorial declarations of manufactured shortages but here we are a year later and Nintendo still can't figure out how to make overclocked Gamecubes? No way, I don't fucking buy it. If Microsoft starts selling more 360's than Wii's I'll bet Reggie finds a way to crank up his production. I might should write a whole post on the Wii - I played a fair amount of Wii on my vacation and I'm even firmer now in the fact that I really dislike the thing. I had been saying I'd pick up one to play Mario Galaxies, but now? The only thing on it that I've played that doesn't feel impossibly sloppy is Wii Sports. (In fairness I must disclaim - I did not play either Zelda or Metroid. I'm basing this mainly on Mario Party, Rayman Raving Rabbids and using the OS itself (I was working at my parents on getting it online, so I did a lot of typing WEP passwords and the like.))

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