Harry Potter and the Deathly Hollows Part Three

Welll . . . fuck. Deaths this installment: 0. Unlikely conversions of allies to enemies: 1 (maybe) Time to Tim switching fictons to the neck-snapping near future of Splinter Cell: Double Agent: 5 minutes

And . . . .

Holy crap! I can't fucking stop reading now can I? He didn't really leave them, did he? (Ambiguity not on accident.) FUCK!

I have to move the lawn sprinkler, then I have to shift fictons. Sonafabitch!

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EDIT Sorry - Chapter 15 ends at page 310. Man! I do not want to stop reading!
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Harry Potter and the Deathly Hollows Part Two

Chapter Ten conveniently ends at page 200. Deaths in this installment: 1 (unconfirmed). Weddings: 1 Births: 0 (not that anyone has ever been pregnant in the Harry Potter books, but it seems like part of a triumverate of announcements.) Unlikely conversions of enemies to allies: 1 (maybe)

Onward! I hope to get to page 300 before neck-snapping in Splinter Cell: Double Agent. The ficton shift will no doubt be confusing.

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Spoiler-Free Harry Potter and the Deathly Hollows Discussion, Part One

I received Harry Potter and the Deathly Hollows from Amazon via the USPS today. If you think this is a stupid topic, screw you it's the literary event of the season unless you're too highbrow to admit you like children's books sometimes.

It is 759 pages in total. After some thought, I'll blog something brief after every 100 pages, roughly speaking. 110 pages cover the first six chapters, which I've just finished. If you can't define a "Horcrux" offhand you should reread book six before tackling seven. I reread book six last week in preparation, and it was a good catching-up point. I think the movie that just came out is five, and five is my least favorite book (it's the one where Harry is a whiny teenager). But reading six got me all the bits I needed so far. The first seventh of book seven is a rolller-coaster ride, you need to remember the plot heading in.

Karin walked in where I was reading as I finished a chapter around page 62 or so. She said jokingly "Has anyone died yet?" and I replied quite seriously, "Yes." By page 100 there are two deaths, although one isn't confirmed (they haven't recovered the body - in true comic-book fashion this is discussed as a maybe-they-aren't-dead.) I'm not saying who. The first death is somebody that nobody will ever predict, even giving that my statement will cause odd predictions.

I have some Xbox Live gaming scheduled for 7 PM, we'll see how far I get by then. I don't expect to read any RSS feeds or most web sites until I finish - I'm avoiding spoilers!


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Service Outages and Retro Gaming

Two unrelated topics for today's post, but I want to cover them both.

First was that my web server was down for some maintenance earlier this week. I thought it needed a new power supply, and then was chagrined to find out that it needed a new CPU fan instead. I was even more chagrined to find out that Central Computing doesn't carry CPU fans for old machines like that. Ultimately I had to mail-order a part from Newegg, rush it out here. In the meantime I had to put the old fan back on and just deal with the fact that it was incredibly noisy. So if you tried to access the blog and was denied, that's why. Apologies. It's even remotely possible you got some sort of complainy message about my mail server not being available, and apologies there as well.

The other topic is that all of the "Starcraft II? OMG" coverage actually got me to reinstall Starcraft (and Brood War) and start playing through the campaign again. Notice that this is different from Bwana's playing of old games because I'm replaying them. I'm not going to complain if I see a spoiler about the plot of Starcraft. It's sort of a mixed bag, really. It's still a really tight RTS of course and the story is decent for such a game, but a few things are problematic. First off, although Starcraft exists for the Mac (and OS X) it is a separate product than the Windows version I own, so I have to reboot into Windows to play. On a more substantial note, the graphics of course suffer. It's stretched on my 16:9 monitor for one. For two, I was surprised to realize how much I'd gotten used to being able to zoom in and out in a RTS. For three, there are few innovations I didn't realize postdated Starcraft. You can't put a drone on patrol and have it automatically repair units nearby. That seems so basic these days. Lastly - the cinematics? Wow! I remember being impressed by them at the time, but today? the compression is terrible. 256 colors and big-ass macro blocks as soon as the camera moves. It's stunning to realize how much compression has improved since then. Still, I'm about halfway through the basic campaigns (I finished the Terrans and I'm halfway through the Zerg) and it's fun to sit down and play a scenario every week or so.


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"A horn section of hippies and patchoulli warriors"

If you have not been listening to They Might Be Giants podcast then this post title will make no sense. And also, I pity you. I just listened to episode 27A (yes, yes, I'm about one month behind) and if you are a TMBG fan then this one is a must-listen. It's all full of demos from John Henry, including one track that didn't make the final album cut. Since John Henry was seen as the transitional album from the duo to the current bigger band it wasn't well received critically, although I enjoy it. It's interesting to hear some insight into how the band sees the album, and how it came to be.

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