If you outlaw falling gnomes, then only outlaws will have gnomes

I meant to blog about this last week, and by now it's hit a lot of major sites, so you may have seen this already. But last week a gold farming site came up with an ingenious way of advertising - they wrote their URL on World of Warcraft using gnome corpses. (See a YouTube video.)Apparently there is some client-side bug in WoW that lets you teleport up into the air. Where you fall. And this site exploited that to create dozens (probably hundreds) of gnomes and flung them to their deaths, using each individual gnome corpse as a pixel in a letter. As the video notes, the M uses 24 gnomes.

While I think gold-farmers are a bad influence on the games, and the last time I played WoW the constant whispers, ads, and shouting were very annoying, I have to give credit where credit is due - this was brilliant. I laughed when I first read about it.

But that's not what I really want to link tonight, that's just backstory. What I really want to link is this: an essay by Charlie Stross about how you can't even explain this to somebody living in 1977. He works through what you would have to explain, and then asks:

Your question: at which step in this narrative would my 1977-era audience first say "you've got to be shitting me!" ... and when would they start moaning and holding their head in their hands?

There are thirty years' worth of future shock condensed into this one news item. And the reason I'm writing about it is that I don't think I could get away with putting such an conceptually overloaded incident into one of my novels; it would take too much set-up and require so much infodumping that many readers would lose interest. This Russian doll of a news item contains some rather scary pointers to where we're going, and a harsh warning about the difficulty of accurately portraying plausible futures in literature.

It's a fantastic point. If you invert the example, imagine a Science Fiction author in 1977 (mind you - the year of Star Wars' original theatrical release) and try to picture him or her writing about this. It's bad enough to assume they foresaw the internet and online gaming. But foreseeing the upgrowth of virtual economies, foreseeing eBay, and predicting the inter-relationship meaning you can establish a reasonable dollar to WoW gold piece exchange rate? That's insane.

So if you're writing sci-fi, can you reasonably claim to be predicting the future? That's thirty year example, so can you even guess at the recreational activities of 2037? Probably not. Interesting stuff to think about.

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Rainbow's End

I'm getting close to the end of the stack of books to review. I've been catching up on magazines lately, and over the weekend I reread Harry Potter and the Half-Blood Prince (the sixth book), but my deal is that I only review first-time reads in this space. Otherwise I'd have to review Hitchhiker's Guide to the Galaxy or the Discworld books every six months or so. That's no good to anybody. But what's on tonight's plate is Vernor Vinge's Rainbow's End.

I have to admit, Vinge is one of my sci-fi gaps. I've read A Fire Upon the Deep, and a few titles of his who escape me now (in my teenaged library-rat years, as opposed my current "buy all the books you want and write 'em off on taxes state), but I've never read Marooned in Realtime, and the true horror for a cyberpunk fan - I've never read True Names. I've also never read his original essay about the Singularity, even though it has conceptually dominated so much of recent science fiction. But I recently did read his latest book - Rainbow's End.

Rainbow's End isn't actually set in (or post) the Singularity. Rather it's a near-Singularity universe. It tells the story of Robert Gu, who was once a famous poet and then later succumbed to Alzheimer's. Years later new treatments can cure his particular set of symptoms and he pretty much Rip Van Winkles into a world where he's missed ten to fifteen (I don't think it's every made clear) years. This lets Vinge play around with the trend lines leading up to the Singularity without quite crossing it.

I don't think I've ever written about the Singularity here. In brief the idea is that if technological curves continue to accelerate that a point occurs in history that is a Singularity. Whatever is on the other side isn't recognizably human, and it's impossible to comprehend what motivates them. In many books this is caused by creating a smarter-than-human AI or by the ability to back up (and restore) a human personality/mind/spirit and memory set. (Whether that includes a soul or not is a frequent point of contention in such fiction.) But it's a key tenet that humans just cannot understand what is on the other side. For a while this meant the fiction was gloomy, but recently there's been a surge of work around the Singularity. In Stross's Accelerando the humans continue to co-exist with the post-Singularity superhuman intelligences, even though the humans cannot possibly understand what motivates what they call the "Vile Offspring".

Anyways, back to Rainbow's End. With Robert Gu we have a viewpoint character who can follow the technological changes, but just barely. There's a fairly big deal made about him picking a Microsoft UI that he knows (Windows ME), and getting a dumbed down terminal running that UI for him. Modern users have "wearables" - contact lenses that project net information in reality and clothes that can sense gestures. Robert starts off with a flexible portable viewscreen, but eventually ends up going back to school to learn basic skills for the new tech. There's a "vocational" track that has some loser kids scraping by and a collection of back-from-the-dead old-timers like Gu.

Gu's story of vocational training is not the main plot either. He gets tangled up in a major plot hinging on the creation of effective mind control technology and there's also a major plotline about secure computing - the net of the future runs on some sort of trusted hardware base, but cracks are showing in the "trusted" nature of the platform.

The technology in all of this seems pretty solid. While I wouldn't bet money that this will be the user interface of 2025, it's not implausible right now either. The subplots around Gui's restoration, his family relations, and whether he's even the same person he used to be are all interesting but I think it gets a bit too much for the book to handle right at the end. I like the book but the ending gets a bit jumbled up. It becomes difficult to track who is concealing what from who, and the fact that our main viewpoint character is really just stumbling around in the bigger plot elements doesn't help.

If you're interested in reasonably hard SF about where the internet is going and how the virtual worlds will continue to intersect with ours I'd easily recommend reading this. Just be aware the ending gets a little mushy. Most everything important resolves, but the climax of the book just seems slightly out of focus.



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Not that the Red Ring of Death is a major problem or anything . . . .

As of today, all Xbox 360 consoles are covered by an enhanced warranty program to address specifically the general hardware failures indicated by the three flashing red lights on the console. This applies to new and previously-sold consoles. While we will still have a general one year console warranty (two years in some countries), we are announcing today a three-year warranty that covers any console that displays a three flashing red lights error message. If a customer has an issue indicated by the three flashing red lights, Microsoft will repair the console free of charge—including shipping—for three years from the console’s purchase date. We will also retroactively reimburse any of you who paid for repairs related to problems indicated by this error message in the past.

Xbox.com | Open Letter From Peter Moore

If I'm reading this right I should get my $140 back, which goes a ways towards making me happier. Of course, I still have a 1st generation system (my current system - the 3rd unit I've owned is OLDER than my original purchased unit), and I got mine what a month before they started putting an additional heat sink in. This all leads me to believe that my 3rd one will croak eventually as well.

So everyone who weighed in my last "I hate Microsoft" post saying I should expect such service - you're wrong :-) Make no mistake about it, this change happened because some European countries were considering slapping Microsoft with some sort of "lemon law" due to the 360 failures. And that only happened because enough people made a stink, such that Microsoft could no longer claim it was "business as usual".

Of course, the DRM situation is still fucked - all those Live Arcade titles become locked. I predicted in the comments of that post that it will continue to worsen until Microsoft does something about the DRM policy. I still stand by that prediction. As more first-wave consoles get the Red Ring of Death, more people will become impacted by the DRM policy, and it will become a bigger and bigger deal. Now I just need to get the EU involved and we'll see a fix ;-)

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Sony Games!

So, it's the fourth. Yay! Blah, blah, tea in the harbor, blah, blah we can make pretty explosions, yadda, yadda! What's really important here? Out of nowhere my PSP and my PS3 have both been getting regular play time all of a sudden. WTF?

On the PS3 I've been playing Super Stardust. This is a solid little arcade shooter. I might go so far as to say I like it better than Geometry Wars. At the very least, it has more varied gameplay than Geometry Wars. The PS3 has racked up a reasonable stack of games that aren't epic, you aren't going to buy a PS3 to play Super Stardust, but if you HAVE bought a PS3 it is easily worth $8.

On the PSP I've rented a game called Crush. Crush is somewhere between a platformer and a puzzle game. The main gimmick is that the world is in 3d and you can rotate the camera orthographically, so you can see any of the four side views of the world, or up for the top-down view. At any time you can hit the left shoulder button and "crush" the world into 2D. When that happens lines that were decorative in 3d become platforms you can run on, but a solid block that you could jump on before becomes an impassable wall. So you rotate the camera around and flip things about in order to progress through. Things like you might flip into top-down, crush into a flat plane, and walk two steps and uncrush. Those two steps can traverse what was an impassable cliff in 3d, and when you uncrush you're now at the top of the cliff. It's pretty ingenious - it's basically a brand-new puzzle mechanic. I find that I play a level and then turn it off again, but it's certainly worth checking out.


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What are we going to do about Wikipedia?

(sigh) I like Wikipedia. It's useful. At the same time I'm pretty sure it's passed an event horizon it will never recover from - the stories about stupidity in editing are legion. Ironically enough Wikipedia itself preserves them all, so you can at least see how their policies have made it an insular little playground more concerns with rules than with truth. And the thing that was originally charming about Wikipedia was that it had pages of stuff on webcomics and Klingons and whatnot. I never wanted Wikipedia to become stuffy Brittanica - we can use Brittanica for that.

This rant is triggered by the flamewar here. In short John Scalzi tried to edit the page on Fred Saberhagen to note his death, and some officious twit explained that the sheer fact of his death could not be noted until an acceptable reference was generated. Harlan Ellison was specifically defined as "not a reliable source by any definition" and the SFWA website was questioned as being reliable. The fracas went on until Locus put up an announcement - very likely informed by Harlan Ellison, but apparently it doesn't matter "how the sausage got made".

Sheesh.

Somebody needs to take the spirit of Wikipedia - a huge open source repository of information to be taken with a grain of salt - and clone it. Because Wikipedia is someday going to consist of locked set of pages about politics and the infamously huge collection of entries on Pokemon.

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