Dresden Files

Karin and I watched the second episode of Sci-Fi's The Dresden Files last night. Much as I wanted to like it (I've heard good things about the books and I'd like to encourage Sci-Fi buying book properties and turning them into shows), I don't. The writing is just . . . flat I guess. It's not MST3K bad, but it's not good either. Karin objected to not having more backstory by the end of episode 2, and I'm not sure I agree (I'd contend episode one had too much backstory). But there's definitely something wrong with the show at this point, and I agree that it's mainly about not caring for any of the characters yet. Two hours in if somebody isn't sympathetic something's gone wrong.

I don't hate the show exactly, but I did cancel the season pass on the TiVo. (shrug)

And can somebody explain to me why putting it before Battlestar Galatica made sense? I kept seeing discussion about how Sci-Fi was trying to get a third night of solid programming (arguments about the "solidity" of Saturday aside), and they were using BSG to launch Dresden. I understand the idea of leading with a popular show and hoping people stay tuned and watch the following show, but I don't see how that turns on its head. "Hey I want to watch BSG in an hour and I'm so effin' bored I'll just watch whatever is on before it?" Wow, that sounds like a desirable demographic. Talk about settling!

technorati tags:, ,

Blogged with Flock

Read more

Backslidin' Away

For some reason I was totally immune to all the hype leading up to the release of The Burning Crusade, but shortly after it came out I starting wanting to play again. And was ultimately weak.



So far I'm enjoying it. I rolled up a blood elf hunter, and the new content is nice. I also rolled another tauren shaman - I decided I think that was my favorite combo. It's interesting to see the game a year after I had quit playing, seeing all the stuff they added or tweaked. There's an auctioneer in every city now, a lot of things that required quasi-wonky addons now are built into the UI, stuff like that. It was particularly interesting playing the early tauren content - either they tweaked the difficulty curves or I'm better at playing the game than I was then. Maybe even both, but there were a few quests that I specifically remember being very difficult to solo the first time through I and sailed through them this time.

I just hit 12 with the shammy and the quests are heading into "Go to the Barrens", and all WoW players will understand my stating that this is the dread part of the game. I hate the Barrens. Once I was trying to convince Josh to play and told him I'd roll a new character and play with him, but we'd have to play Alliance, because I couldn't face the Barrens again. My current plan is actually to run through the Barrens, hit Ogrimmar and basically hook up all the major Horde cities, and then run from the UnderCity up to the new Blood Elf content and do my leveling through 20 in the new Ghostlands. I was saddened to realize that the Shaman's level 10 vision quest (for the fire totem - gotta have FIRE FIRE! TP FOR MY BUNGHOLE!) is partially in the Barrens (sigh). If I recall correctly though he just sends you into Durotar for the real quest.

We'll see how long I last again . . . .

On a separate topic this is sort of a crappy picture. I took two with the flash and two without. The ones without flash aren't as focused (long exposure plus shaky hands), but the flash leaves a huge hot spot on the disc sleeves. I tweaked up the sharpness a bit to lose some of the blur and decided I'd rather have the additional picture detail than the focus. This is a common problem with my camera - the flash blows anything vaguely glossy away, but it wants to use the flash unless I have DIRECT sunlight of a type hard to come by in the winter. Anyone know of a clever trick to mitigate this problem?


technorati tags:, , ,

Blogged with Flock

Read more

Miscellaneous Videogame Chatter

So . . . 2007. Games and stuff.

I've been playing Sly Cooper 3. I'm not quite sure why I didn't get Sly 3 when it came out, but whatever reason I didn't. I put it on my Amazon wish list and got a copy for Christmas (hey thanks Mom! :-)) I like it. I don't think it's the best in the Sly series - they lost the bottles with the hidden codes, which I really enjoyed hunting for and they added this 3d mode which doesn't work very well (and gives me a headache). But it's an enjoyable platformer. This series has never been groundbreaking, but it's always been a really solid platformer. While my 360 drowns under Tom Clancy FPS games, it's nice to have a change of pace, almost a palette cleanser.

Speaking of the 360, if you haven't tried the Crackdown demo definitely go get that. A lot of people were dubious about Crackdown, including me. It does have that Microsoft Game Studios "We focus extensively on bumpmapping" graphics goo where everything is shiny and overdone and that's combined with some cell shading effects (just like Shadowrun (sigh)) but the gameplay is solid. It's a "sandbox" game but it doesn't really feel like a GTA clone when you play it. I enjoyed Saint's Row, but that game was clearly heavily GTA inspired. I don't mind that per-se, it out-GTA's GTA in several key respects but it's refreshing to see a game that has an open city you can tool around and do your own thing and doesn't rely primarily on carjacking and running over hookers. At first I was messing around with cars, but once you level up your agility a bit it turns into almost super-hero gameplay - you're jumping to rooftops and maybe throwing girders at people and the like. Tony and I played a bit of it co-op yesterday and it seemed maybe a touch crashy but it was solid fun. The first time I played the demo I thought "hmm that was pretty neat, I'll watch this game closely". The co-op sessions made me want to play again and specifically level up other skills (like demolitions - for bigger grenade explosions!) and play with them. This morning I played it again and bumped it up to "Go ahead and pre-order this, it's a must-buy."

And just to make sure I'm not being too positive I'll dump on Lost Planet briefly. Uggh. I played through the first level before sending it back to Gamefly. The intro sequence has a boss that you have to run away from (or die) once, twice, and then the third time for some mystical reason you have to turn and fight it. It's unkillable mind you, but you have to fight it until it almost kills you then watch a story cinematic. If you try that on the second time your screen is COMPLETELY filled with icicles that oddly have no collision (Really. As in I couldn't see my character because there were icicles between the camera and the character.) Then the boss hits you. Two or three tries of that and you die. Hey let's watch the cinematic again. UGH. I played through the first level (which consists of the two parts in the E3 '06 demo), and the boss at the end started doing the same crap. The screen fills with smoke effects, you can't even see the boss who's rolling around like a tire on it's way to orbit and then he starts throwing you across the arena. Bah. I liked it even less than Dead Rising - Capcom is not winning any votes of confidence from me on the 360 platform anytime soon. Multiplayer might be neat, but A ) I'm not buying a game with that bad of a single-player game and B ) how many goddamn FPS deatmatch games does one console need for crying out loud? I've got GRAW, Gears of War, Rainbow Six: Vegas, and Splinter Cell: Double Agent on the platform already. All of those have good single player, deathmatch, and most of them have some sort of innovative cooperative multiplayer play as well. Deathmach with giant robots was innovative in 2002. It doesn't cut it in 2007 for me.

technorati tags:, , , , ,

Blogged with Flock

Read more

Twelve is the new Forty-Two. Which was the new Five.

Am I the last person around to realize that in Battlestar Galactica there were twelve human tribes (ignore the thirteenth for a second) and there are twelve humanoid cylon models? (I should also note that I originally posited it was only twelve models, which would have counted the Centurions, the Raiders, the Basestars, and the Resurrection Ships; but it's clear now that the count is supposed to be twelve humanoid models.)

The whole "twelve tribes" thing hasn't really gotten much play - it's not terribly clear what the tribes were/are to the humans.

Why is this significant (and why did it occur to me while watching tonight's episode)? It bridges a gap between the monotheistic faith of the Cylons and the polytheism of the humans. They both seem to impart mystical significance to the number twelve (although it's not clear to me that all the Cylons see the "Final Five" as mythological/sacred).

Hmmm - I hit Wikipedia to see what they had to say, and from there linked to a Battlestar Wiki and noticed that in the Religion page they list the known Lords of Kobol - there are seven of them. Seven known Lords, seven known Cylons? Or am I being overly conspiracy minded?

One last observation, getting back to the oddball thirteenth tribe. If I'm right and there is a connection that means there aren't twelve Cylon models - there will be thirteen.



technorati tags:, , ,

Blogged with Flock

Read more