All kinds of stuff to discuss today! I'm not even gonna try to make it thematic, just blurb 'em out.
1) Battlestar prequel announced. SciFi will be doing a series concerning the creation of the original Cylons. It will be called Caprica. Color me tentatively excited, although it sounds like a better mini-series concept to me. And I'm worried about the "family drama" quotes - I don't really want to see Dallas or Knot's Landing in space. And given that I think the second half of season two was weaker, the concept of splitting Ron Moore's focus even further could have some downside. But I'll have faith for now.
2) Wii think the the name is stupid. Nintendo renames the perfectly usuable Revolution to Wii. You know what - I'm tired of kicking Nintendo around. I'll assume this makes sense in Japan - to my ears it's just stupid sounding. This is the textural equivalent of the Gamecube's industrial design. It's like Nintendo always has to do something to make your feel vaguely embarrassed to even have their console in your AV system.
3) Oblivion continues to rock. I'm like 18 hours into Oblivion and the "time to giant spider counter" is still running - a possible record for a fantasy RPG. (Were there giant spiders in Morrowind? I don't remember any.) There might be some in Oblivion, I've spent more time in towns than dungeon crawling. Oblivion's disc however is giving me fits. I rented it from Gamefly, as is my way these days and played several hours. Then I started having trouble in towns - it would noticeably freeze before playing certain voice clips. Then I found several shopkeepers where talking them would actually cause the game to kick back to the Dashboard with a "the disc is dirty" message. I took it out and noticed it was pretty badly scratched. So I sent it back to Gamefly and bought a copy at Best Buy. Well, that was great until a couple of days ago the "disk is dirty" behavior started happening again. I took the disc out and noticed it has a faint set of circular scratches. I don't think I put those there, but I can't say 100% I didn't. I finally buffed it with the GameDoctor, but now it's sort of iffy whether the 360 will read it. Sometimes it doesn't read at all, and sometimes it reads as a DVD-Video disc (which plays a movie saying "put this in your Xbox 360 console". Thanks guys!). But if it does boot then it seems fine, so I guess I'm slightly ahead - although nervous my $60 disc is going to crap out entirely.
Read moreThe Adventures of Captain Arcolier, Part Three
(Welcome back. In our last installment Captain Arcolier had dispatched One-Eye and a crew of Marines to board the hapless frigate. If you're new to our tale you'll want to start here)
Captain Arcolier brooded from her perch in the center of the bridge. The raid so far was textbook perfect - almost too perfect. The escorts were out of the action, the prey was firmly tractored in position, and the Marines would be boarding in just a few minutes. Her biggest worry should be that this raid was going to be too dull, not enough to keep a fan's interest. But she couldn't shake a feeling of impending doom, of something that wasn't right. She shook her head minutely, annoyed at herself. Here she was, the most notorious pirate of the Far Reaches and she's jumping at shadows like some wrung out old washerwoman! She resolved to focus more on the situation at hand just as Stinky Pete blipped a comm alert onto the main screen.
"Cap'n, incoming transmission from the frigate. Shall I acknowledge?"
Jaimie took a quick moment to review herself, making sure the pirate image was firmly in place before responding. She straightened her sleeves slightly and made sure the cuffs were aligned perfectly before nodding curtly at Stinky Pete. Her eyes stayed fixed forward as the tactical display shrunk into the lower left corner and the strobing comm alert swelled to fill the screen. A standard communications header blinked out and was replaced with the nervous visage of a mercantile captain. He started to stutter something ineffectual, but Jaimie cut him off dramatically.
"You face Captain Arcolier and the Beauteous Revenge. Yield your goods and ship to us or face certain doom!" She smoothly drew her rapier and pointed it at the viewscreen, the tip unerringly pointed at the captain's projected eye. The entire comm system was rigged to make this image work in reverse, and there was a special light programmed to track her rapier, giving the tip an evil, sparking glow. Jaimie had spent hours practicing this move, and calibrating the camera and lights to make this shot as menacing as possible. It often paid off and it did this time, as the stuttering sheep of a captain fell silent and visibly gulped in fear.
"Carruther and Son's has a standard ransom policy and I'd be more than happy . . . " the captain bleated, his eyes never leaving that shining point, the manifest symbol of his impending doom.
Captain Arcolier cut off his nattering and even as she spoke she began to subtly move the rapier point in a arc. It was almost subliminal, barely noticeable and yet utterly hypnotic. Her market research showed this motion held attention better and upped her menace levels, while going unnoticed by over ninety-eight percent of the observers. Her episodes aired with multiple angles and during these segments a sizable percentage of consumers chose to see her from the transmission perspective, seeing the holos as the victim saw them. She knew this was pure theater but if theater bought reaction mass for the Revenge then she was happy to use it. "We're not interested in your ransom, we're interested in your cargo. Your cargo and your ship."
"B-b-b-but . . . M-M-Mister Carruthers . . . ." Captain Arcolier made a chopping motion with her free hand and Stinky Pete broke the transmission, cutting the stutter off mid-gabble. The tactical display slid smoothly back into predominance. Assault Pod One had almost closed the distance, although it wasn't visible to the naked eye at the scale of the display. The display was fed from from a remote satellite and the Frigate dwarfed the Revenge, much less a tiny Assault Pod. The computer enhancement magnified an area of space around the Pod though, and through that little mockup ring Captain Arcolier could see precise bursts of attitude jets as One-Eye flipped the Pod around to begin deceleration.
"First Assault Pod - status report." Captain Arcolier spoke with a clipped precision, coolly surveying all the displays at her disposal. The corner view of One-Eye brightened slightly as he spoke.
"Textbook approach so far Cap'n. I've just finished reorienting for braking, and I anticipate hull contact in two minutes." One-Eye didn't even look up as he spoke and his hands flew over the instrument panels, constantly tweaking and nudging the approach vector to be more to his liking.
Captain Arcolier nodded. "Carry on then. Make us all proud." She turned in her seat, looking to side where Stinky Pete manned the communications board. "Any surrender yet?"
Stinky Pete scowled and shook his head. "No Cap'n. We've had no communication since you spoke to the mark."
Jaimie furrowed her brow as she contemplated that. Most mercantile captains took a few seconds to consider their situation, wet their pants, and then surrender. Radio silence almost implied a hidden reservoir of backbone. She returned to studying the tactical display as her feeling of disquiet returned in double strength. This time though . . . she frowned as she grabbed her pointer and clicked at a portion of the frigate's bow. The display zoomed in, until the blunt hammerhead shape of the frigate's forward hold filled her viewscreen. She scrolled the view aft and suddenly stopped. Her face paled for an instant as she delicately traced an odd seam in the hull. "Shit! Full combat alarms! One-Eye, get your ass back here. That ship is a decoy! A feint! Tractor beam, disengage immediately!"
Bedlam erupted in the ship, as the lights dimmed even further and a muted klaxon began to cycle. The tactical view zoomed back to the default setting where the zoomed view showed Assault Pod One already in a hard burn. But before Jaimie's horrified eyes a second tractor beam stabbed out from the "frigate" and trapped Assault Pod One in its forceful grip. And aboard the Revenge the crew was a beat too late to release the tractor beam. The forward hull broke off the "frigate" just along the line Captain Arcolier had traced, revealing the thinner profile of
a Cantrellan destroyer. Other portions of the frigate lines broke off as well, as the destroyer heeled hard to port and accelerated, pulling Assault Pod One with it.
Impelled by the tractor beam and no longer attached to the destroyer the forward hull began to accelerate towards the Revenge. Spectrometer readings indicated it was abnormally massive and it sported its own engine as it began to rocket right straight at the pirate ship. Belatedly the tractor beam blinked out, but the false hull continued to close the gap.
"Evasive action! Don't let that get close!" Captain Arcolier clenched her hands over the arms of her chair as Revenge lurched forward and began to roll.
Read more(Tune in next week to see if Captain Arcolier discovered the ruse in time!)(Next week's installment is live! Check it out here)
Games that nag
(Last week got surprisingly busy for me so few posts. And don't worry Captain Arcolier will have a post up on Web Serial Tuesday soon enough.)
Last week I picked up Brain Age for the DS. It's an interesting title but I realized something. I don't like games that nag at me and Brain Age falls squarely into this camp. I bought it, tried it and thought "that was sort of interesting". Then I didn't play it the next day, and when I turned it own on the third day it complained about "missing me" the previous day. So today I thought "Hmm, maybe I'll play some Brain Age." and immediately followed that up with "Oh, but I didn't play yesterday, so it's gonna nag me." How is this a good feeling for a game to invoke?
Pushing past this I turn it on and I want to solve a Sudoku puzzle. Oh no, Professor what's his head wants me to draw a hippopotamus first. There is no button for saying "I don't want to draw a hippo right now." The drawing tools in it are sucky, and even in just a few days I've learned to really dislike the drawing things. But the game in it's high and mighty wisdom decrees when I need to draw. My desires as the mere owner/guy who plunked down $20 are subordinate to whatever logic drives the drawing nonsense.
So I just tapped the stylus on the screen and hit continue. And repeated that for the next two mandatory drawings. But it left a bad taste in my mouth. I'm sure when I stop using Brain Age it will be earlier than it would be if it just let me play when and how I wanted. What's weird is that this seems so entirely "un-Nintendo" at one level - but it's not. Animal Crossing (both the Gamecube and the DS version)? Constantly nagging you about spending more time in the game. You're not allowed to play multiplayer until you've finished the first hour or so of tutorial play. This is unfriendly game design and Nintendo needs to stop it. What's especially interesting to me is that this unfriendly "we control the horizontal" attitude seems linked to the games that are seen as reaching out to non-gamers. Is that really the winning strategy? I had less fun today with Brain Age because I felt like I was arguing with a stupid cartridge and I don't see why that wouldn't hold true for a non-gamer as well.
Read moreThe Adventures of Captain Arcolier, Part Two
(Welcome back. In our last installment the crew of the Beauteous Revenge were about to attack a frigate fresh out of jump.)
One-Eye crowed triumphantly as a glittering jet of vaporized metal hissed from the targeted craft. "Got it!" The unexpected impulse pushed the cutter away from the frigate and the glowing ion engines began to dim. "Looks like she's down for the count Cap'n!"
Captain Arcolier nodded regally as she calmly clicked her pointer on the second cutter. "Starboard batteries, don't let Port make you look bad. Get the other escort. Tractor Beam, stand by to acquire the frigate."
"Cap'n the engines are hot. Both powered vessels are underway." Stinky Pete looked up at his auburn haired captain. "The escort looks like she's delta-veeing to come see us."
She arched an eyebrow in response. "Starboard banks? You stupid lubbers awake down there?" Just as she spoke the viewscreen lit up with the fire from the second batteries. The second escort was hit and the vapor jet combined with the minor thrust they had built up to precess the ship outward in a complicated widening corkscrew.
"Glad to see Starboard made it to the party." Captain Arcolier drawled while looking significantly over at One-Eye. He nodded grimly, making a mental note to give the Starboard team extra response time drills over the next week. The Captain wasted no further time on reprimanding the crew, designating the frigate with a different colored icon. "Alright Tractor Boys. Bring me my prize!" The words barely left her mouth before a false-color blue beam sprang out on the tactical display, connecting the center of the Beauty to the fore end of the frigate. The deck shook gently as the artificially induced gravity locked into play. The effect on the stationary Beauty was minimal, but the frigate was more dramatic. As the beam had locked forward it turned the ship off-axis, Newton reaching all the way from the depths of his grave back on Old Earth to cruelly yank at the prize ship. As the ion drive at the rear continued to fire it began to fishtail about. Observers on the deck winced, knowing full well that such a squirrely delta-v wouldn't feel good. Combined with the nausea of phase transition it made good odds that civilians aboard the cargo liner were vomiting right now. Attitude jets on the craft fired, as the distant captain tried to correct his vector relative to the Revenge.
"Belay that!" Captain Arcolier snapped. "Port batteries! If you're recharged see if you can get me a pinpoint hit on those jets." At this range asking for a pinpoint hit on a maneuvering target was unreasonable. The thing about the crew of the Revenge was that they were the best, and they drilled obsessively. So when Cap'n Arcolier asked for the unreasonable she usually got it. Brief bursts from the port battery traced infinitely fast lines of destruction and the shifting attitude jets fell silent.
With other sources of delta-v silenced the frigate soon complied with the inexorable force of the Revenge's tractor beam and swung into a straight line approach. A rangefinder appeared on the main viewscreen, showing colored bands for the ranges of the Assault Pods. The Pods were the deep space equivalent of grappling hooks and ropes - the way the boarding parties would swing across and take possession of the frigate. Captain Arcolier nodded at One-Eye. "You take point today. Gather the First Marines and prep Assault Pod One for the grapple."
One-Eye saluted smartly before punching at his console. "First Marines! Form up in Assault Pod One. Prepare for boarding action!" He unstrapped from his chair and kicked off, soaring high above the crew's head in a graceful arc that sailed right through the main hatch. As One-Eye left the bridge a new display bit a corner out of the main view and showed One-Eye's perspective in an inlaid picture. Captain Arcolier watched the away crew's POV as a matter of course during boarding action.
One-Eye sailed down the sterile shaft that ran the length of the Revenge, serving a major traffic artery to the different areas of the ship. When the ship was at combat rest it was easy to swim down the air and with everyone at battle stations there was minimal traffic. Towards the aft end of the ship the members of First Marine swarmed out of their ready room, placed just a few hatches ahead of the Assault Pods. If the ship was under spin this would be a wide corridor, with access hatches on the left and right sides brightly painted with various color-coded lines to aid in navigation. Under thrust the hall would be much more dangerous, as it became "vertical" and fell from the bridge at the nose of the ship back to the engine room at the rear. The corridor's "floor" had an embedded ladder for such occasions, as well as a Velcro strip for suit traction and a bewildering proliferation of small rings and clamps for attaching lifelines or stowing gear. As a seasoned traveler One-Eye exploited the zero-g conditions for quick travel but stayed low, always within reach of the ladder in case combat maneuvers began. In a true crisis he would activate the powerful magnets in his soles, and plant his feet, locking to the laddered surface and breaking any fall. No such maneuvering occurred and he soon reached the sturdy airlock hatch that marked the entrance to Assault Pod One. He snagged a grip with an outstretched hand and skillfully pivoted around the entrance and towards the pilot seat for the Pod. "Status Sergeant?" he called out as he settled into the acceleration chair.
Sergeant Riker snapped off an impressive salute from the folding drop chair beside the Pod airlock. "First Marines all accounted for and strapped in. Ready for launch sir." Crash webbing strained to hold in Riker's impressive bulk against his seat and the bulkhead. Riker stood over six feet six inches and had the etched physique of somebody who combats zero-g with an impressive daily regiment of strict exercises. The First Marines dressed like pirates but drilled like a paramilitary strike force. Riker himself wore an outlandish pair of purple pantaloons stuffed into black combat boots and a large steel cutlass was strapped to the wall beside him. But his garb was loose-fitting and practical for combat and the flat expression on his ebony visage spoke volumes about his battle experience and training.
One-Eye nodded and punched a button on his panel. The airlock whooshed as the portal irised closed and air began to pump from the lock's interior. "Launching now!" As the green lights on the bulkhead blinked out, replaced by the red bar that read "Vacuum" telltale clanks came from the pod's exterior as the docking clamps released. The coiled spring energy pushed the Pod away from the Revenge in a jarring lurch before One-Eye smoothly brought the small maneuver engine online and rolled the Pod to point directly at the cargo frigate drifting at the end of a shimmering force tether emerging from the nose of of the pirate craft.
Read more(Tune in next week to see Captain Arcolier draw her rapier!)
(See the next installment!)
Well, they don't call it a "Play _OR_ Charge", do they?
So the Xbox 360 has wireless controllers. This is cool. Significantly cooler than the Wavebird - I have two Wavebirds and ultimately gave up on them in favor of wired controllers. When I first heard about the 360 controllers I didn't think it was a big deal because the Wavebirds left a bad taste in my mouth. There were several reasons for that, all of which the 360 controller fixes.
1) No rumble. It's true - Wavebirds lack the rumble feature. This isn't critical but it makes the Wavebird feel like a second class controller.
2) Controller identity is unclear. The way Wavebirds work is there's a dial with teeny-tiny numbers on the bottom of the controller. Under bright light you set the dial to one of sixteen possible frequencies. The receiver plugs into the Gamecube and has a similar dial. You set the dial to a matching frequency and plug it in. But these numbers aren't readable in normal operation. So I set two controllers on the table - tell me which one is controller 1. You can't. The 360 controllers have that "ring of light" thing so looking at the controller itself shows me whether it is controller one or controller two. There is one other way of identifying the Wavebirds - when one transmits it's receiver has a light that indicates reception. If you can see the receivers you can push buttons and see which controller it is. But you might not be sitting somewhere where you can see the receivers. I would settle for Wavebirds being available in colors - but they are Model T's - any color you want as long as that color is gray.
3) Batteries. The Wavebird takes regular batteries and eats them pretty quickly. Worse, there's a on/off switch on the controller (independent of the console) and if you leave it on accidentally the batteries will be dead the next time you want to play. (In all fairness the 360 controllers come with AA's as well, but they have an option to replace the AA's with a high-capacity rechargeable battery.) The 360 controllers will idle out and turn themselves off, so the on/off switch problem is avoided.
4) Aesthetics. There are a lot of things about the Gamecube aesthetics that have always confused me, but the Wavebird receivers just look bad and ugly stuck on the front of my cutesy purple Gamecube.
So anyway, about that rechargeable battery for the Xbox 360 controller. Right now the only way to charge them is by what Microsoft calls a "Play and Charge kit". The kit consists of one battery (you can buy batteries separately) and the charging cable. The cable is USB on one end and connects to the controller on the other end. The controller end has a charging light to show the charing status. So far so good. The one overwhelmingly dumb thing is this: the 360 only powers the USB ports when it is on. So you can Play and Charge sure enough, but you can't plug in the controller, turn off the system and go to bed and have a charged controller when you wake up in the morning. D'oh! As the title of this post indicates - it isn't a a "Play or Charge". You want to charge, you have to play :-)
In all fairness I'm not even sure any hardware powers the USB ports when it is turned off - I tried the PS2 and it does not. My Powerbook doesn't even seem to power the USB ports when it is in sleep mode. But since the 360 USB ports seem primarily intended to be charging stations, I wish they had addressed this.
There is a "quick charge kit" which is basically a wall wart with places for two battery packs, but that's not available for another couple of weeks (six months after system launch).
Read more