Nintendo is really losing the way

So let's get this out of the way - I agree with a lot of Nintendo's overall thrust about games getting too complicated and too hard. Having said that they have really started to foist off a bunch of crap on the consumers - tech demos with no lasting gameplay. Especially on the DS - a platform where they don't quite seem to know what they want to do with it. Let's look at a few Nintendo titles I've rented or bought lately. Yoshi's Touch and Go - This is pretty neat when you first play it. It's at least ten minutes before you say "So are there only two different levels in the game?" It's probably another ten before you realize that yes - that is the case. Polarium - This was at least a half hour before I was convinced I saw the entire game. Hey it's neat because you're drawing a line with the hand-crampy too small stylus! You couldn't possibly move from one tile to the next using a . . . dpad. Well. Moving on. WarioWare Touched - OK these next two hurt the most. Wario Ware Touched is . . . OK, but a large part of the brilliance of the original WarioWare was the sheer variety of simple one button games. Everything in Touched is one of two games - connect two points with a line, or cut something into two pieces with a line. It was kind of neat but I don't think Karin or I played ever after the first week or so I owned it. WarioWare Twisted - Hey look everyone! Nintendo can have experimental peripherals strapped onto old consoles. WarioWare Twisted continues to degrade the WarioWare franchise by A) severely cutting down the number of mini-games (each stage only has a handful - if you play a given stage twice you'll see about 90% repeats on the second playthrough) and B) making the games all very similar. You either rotate the console clockwise or counterclockwise to make something swing, or fall or whatever. And it's never clear or consistent whether you're rotating an object or the entire world. So the entire game amounts to "rotate one direction. If that doesn't fix the problem quickly rotate the other way and hope you have enough time." WarioWare was one of Karin's favorite games. It's taken three releases of steadily increasing mediocrity (The GameCube one was good, but it was just a rehash of the GBA version. It's not worth really owning both) but the next WarioWare isn't a must-buy, it's a rent-first. Pac Pix - OK in all fairness this isn't Nintendo directly - this is Namco. I actually quite liked this the first time I played it. The second time I realized I was about halfway through the entire game. The third time was when I realized that the world progression was set up to make you play levels repeatedly. But it's another "neat" DS title with absolutely no staying power. So now the hype train is pulling out of the station for Kirby DS (whatever cutesy name) - the one where you draw rainbows. From what I've read so far it's like Yoshi - but with more than two levels! Whatever. Nintendo officially has a "Pshaw" from me now. I'm not buying another DS game without having rented it first or a good review from a friend I trust. I've been burned enough on them passing off ten minutes of gameplay with no follow-through as an entire game. Now we read that Nintendo doesn't even know what the Revolution controller is going to be. The internet is awash with gyroscopes and touch screens, and squeezable controls and all these crazy rumors but here's the deal - the only thing we know about the Revolution is that it can play NES, SNES, N64 and Gamecube games. That means it can't stray too far from the Gamecube or N64 controller - both of which are moderately sucky if we admit the truth. I'd take the GCN controller over Microsoft's gargantuan "Duke" original controller - but not over a Type S. Nintendo - I'm all for new gameplay, but I'm tired of seeing your lab prototypes as full price games. I'd rather see a solid execution of basic gameplay than crazy ass gadgets. It's like Nintendo is trying to pack Kentia Hall into their handhelds. Just stop it and make another Zelda, OK?
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Inspiration

So over lunch I was watching the Talking Heads in Stop Making Sense which I just got from Amazon. They were playing Burning Down the House when I realized Sony could totally destroy Microsoft. All they have to do is license this song for the PS3 ad campaign! "Dreams walking in broad daylight Three hun-dred six-ty five de-grees Burning down the house" Change the name to PS 365 - and that's clearly five better than Xbox 360! Who wants a paltry 360 degrees when they could have 365? (That sound you just heard was me making Bwana's head asplode - even across the Atlantic Pacific* ocean) *Correction provided by JP Porthos, latin dancer extraordinaire.
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Darn Script Kiddies

Sorry if you tried to access my site from around 11 PM to 12:30 AM Pacific time on Monday night. I was playing in a Magic Online tournament and at the start of one round some idiot script kiddy was banging the crap out of my net connection - enough so to make playing unfun (and it's not like MTGO is a big bandwidth consumer either). I didn't have time to analyze it, so I just shut the server off. Thanks random guy from Australia! If somebody knows some easy, straightforward way to throttle down an Apache 2.0 server, drop me a line. I looked at it a bit, and it's not very straightforward - honestly it's probably more trouble than than I really want to undertake. There are some simpler patches for Apache 1.3 but of course Fedora is using 2.0 already. (sigh)
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BHRT Kicks it down to E3

Two Hooters down, three to go. We're rolling on the Big Honkin' Road Trip 2K5 which is wrapped around E3 as happens often these days. We've been geeking out a fair amount - we listened to quite a bit of The Hitchhiker's Guide to the Galaxy radio serials yesterday while driving about and we'll probably get some more in today. I also purchased the soundtrack to Spamalot from iTunes for Monty Python fun. Always remember - time is an illusion. Lunchtime doubly so.
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