So let's make this official. I'm quitting my day job - Friday is my last day at the office. (pause for exclamations). Why? That's complicated. :-) The short version is that I want to try writing full time and see if that works for me. This is a good time for me to take a year off to pursue something crazy, so I'm going for it. If a year from now nothing is clicking . . . well we'll regroup and see what's what.
I'm a little unsure how much of the longer version I really want to get into in text, in a public forum. I feel slightly compelled to say it has nothing to do with my current job or my current coworkers. This has been brewing under the surface ever since we closed the doors at Circus Freak. I (involuntarily) spent some downtime - the first significant downtime I've ever had since going to college. And during that downtime an ugly fact began to emerge - I was tired of the game industry. What didn't emerge then was anything I wanted to do instead, so that wasn't a very constructive piece of data. I've done "regular" programming and it didn't much appeal. So when Crystal called for me to do work on Whiplash I said yes. Whiplash was a strange situation, so I didn't count it as data points on my radar. So that got us to Snowblind (although it wasn't called Snowblind for another six months or so in my narrative here). I thought, let's see what another game is like (and also, if I'm being brutally honest we wanted to buy a house - and I needed full time employment for that). And Snowblind was better than I would have thought it could have been - good enough that this wasn't an easy decision to make. But during 2004 I figured out what my "dream job" was - and that I wanted to take a crack at writing fiction. NaNoWriMo was a glorious experiment - if I could write a novel under huge time pressure (while pushing towards ship as well) and still want to go full time then I'd have some faith this wasn't a flitting fancy. (Clever people will notice that I acquired a Mac in just enough time to use it as a writing tool as well - a year ago I would have been unwilling to own a machine that didn't run DevStudio.)
So I like Crystal, and I really like my current team. But the fact remains when all the dust settles that I want to try something different. The industry has zigged in the last few years and I want to zag. Bigger teams, bigger budgets, and bigger business makes game programming a different place then I found in 1995. And an upcoming generation change is only going exacerbate all of that. The thought of having a human scale construct - one I can wrap my head around and say - "Look. I made that. It didn't exist before, and it wouldn't exist without me." is very appealing. Games used to be that way, and they aren't really anymore. And it has to be that way, and I don't want to be Canute ordering the tide out to keep my feet from getting wet. But damnit, I don't want wet feet either! (Sadly when looking for links to backstop my literary allusion I find that most sources say Canute actually was showing fawning courtiers that he was not all powerful. Which destroys my paragraph. But I like it, so I'm going with the "Canute as megalomaniacal maniac" version.)
So there you have it. Next week I'll be working full time on a few different writing projects. My "Fiction Ideas" folder is beginning to fatten up - I'm getting really excited at the possibilities. Wish me luck!
Read moreSamurai Champloo
Karin and I finished the first DVD of Samurai Champloo tonight. It's the first four episodes and the next R1 DVD doesn't come out until March 29th (sigh).
So far I like it although it probably comes up a bit short in the inevitable comparisons against Cowboy Bebop. Four episodes in the characters aren't as likeable as Spike, Jet or Faye. Also, there's not much mystery about the characters - early into Bebop we wanted to know much more about the past of the principals (indeed a lot of the denser Bebop information was all flashbacks). Although Fuu's quest for the "samurai who smells of sunflowers" is unclear right now - the characters haven't really hinted at a complicated past to uncover. Most of what I've read about Champloo really over-emphasizes the hip-hop soundtrack. While it's there it's not really that prominent (no vocals except for the intro and outro track). Music just isn't at the forefront the way it was for Bebop. (Yoko Kanno isn't involved in this project, sadly.)
Where I'd say Champloo shines is the fight scenes - they are very minimalist but effective. Several fights have spent more frames on the protagonists prior to blades being drawn than the fight itself, evoking a very western "draw" sort of feeling. Once the swords come out the fights tend to end quickly
It's a bit hard to comment on the tone of the series - it seems lighter than Bebop but I think that might be an illusion. By that I mean that watching the first (R1) DVD of Bebop would give you a very different tonal impression than the entire series does. And of course that's the interesting thing about watching a series as the discs dribble out - it will be next year before Champloo finishes it's R1 release. (Hey Bwana - is there a movie being worked on, or is it just the series thus far?)
I'm definitely looking forward to more Samurai Champloo - shame it's almost two months away still.
Read moreInteresting article about Planet Moon PSP game
Memo to Capcom
If your game prints "A: Kick" on the bottom of the screen, and I push the 'A' button, my character should Kick. Not pick up the bullets at his feet the last zombie dropped - that should happen when the bottom of the screen reads "A: Take".
I managed to get killed TWICE tonight in RE4 due to this little "feature" - the kicking is actually pretty damn critical. Moral is to pick up ammo when you can during a fight - otherwise the inventory system will block your combat moves. C'mon now - that's just poor implementation.
Read moreJonathan Strange & Mr. Norrell
Over the Christmas holiday I read Susannah Clarke's Jonathan Strange & Mr. Norrell. Given that it's quite the popular book in fantasy circles these days and I know that at least one of my lurking readers was reading it, I thought a little book review might be in order.
For those who have no idea what I'm talking about this is a book about Napoleonic England, in a world where magic works, but has completely died out. When the book opens the only type of "magician" about is what's called a "theoretical magician" - one who studies the history of magic instead of actually doing magic. Of course soon enough a "practical magician" arises - the titular Mr. Norrell. Norrell soon re-establishes English magic and eventually acquires an apprentice - Jonathan Strange. I won't get into spoiling the plot, but English magic is faery based, and eventually a faery begins to wreak havoc in everyone's lives.
This is a huge book - the hardback edition is nearly 800 pages and it's really all about the setting. You learn quite a bit of the underpinning of English magic, and how it relates to the English culture. This was all interesting enough, but from an American perspective I felt like I had missed something important. There's quite a bit of contrast between Northern England (which was ruled for hundreds of years by John Uskglass - a faery king) and the more modern Southern England. It always felt to me like there was something clever here, that this was replacing some actual division in British history. I don't know what this would be however, so there was a nagging feeling of missing some part of the cleverness whenever this discussion ensued. There's a second subplot about the magicians participating in the war against Napoleon, but I never felt like it was reliant on historical details I didn't bring to the table.
The majority of the plot is driven by the personality quirks of Mr. Norrell, who wants to keep sole control of English magic. In contradiction, he's also driven to reestablish it as a great force so his nebbishy struggles to resolve his conflictions occupies a large portion of the book.
I'm slightly unclear exactly what the target market for this book is. It reads like it's aimed at slightly younger audience and it has a sprinkling of illustrations which reinforce that. I'd guess that it's aimed at the older end of the Harry Potter, but that doesn't really gibe with the focus on setting and the psycho-dramas surrounding Mr. Norrell. It's a good book, and well-written - but it's nearly as action-packed as your typical HP volume.
Overall I liked the book, but all of the people proclaiming it as one of the great fiction works of 2004 are seeing something I didn't. Despite being the same form factor of one of Stephenson's Baroque Cycle volumes it's certainly easier to read. (And there are three of those!) On the other hand, I'd say I got a lot more from System of the World than I did from Mr. Norrell. Reading back over this post I realize I'm doing a fair amount of "damning with faint praise" and that's not a fair assessment. I enjoyed the book and I'd buy another book by Clarke. I don't anticipate wanting to read it every year, but it's a book I'd recommend to people looking for a slower-paced book - one where the interest is from exploring the setting than from a plot progress. It never felt painful to pick up and read but it also never felt very difficult to put back down for another day.
I did read a surprise book over the break that I liked much more, but I need to save that for another post! :-)
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