Happy Blogday!

I realized that I started this blog right before E3 2003 and that it had to be about one year old. And indeed, my first post was on 5/7/03. So Happy Birthday to the blog. It's had some dry spells, but I've learned a lot about blogging, and we've even had some good conversations. I'll try to be a little better about posting this year, I promise :-)
Read more

History Lesson

Folklore.org has a series of fascinating little articles about creating the original Macintosh. It's been my incessant build reading for the last couple of days - each article is short and fits nicely into watching the PC chew on code. Yes, I did find this due to some Mac RSS feeds I have lying about. No I don't want any Kool-Aid. Sheesh, what is with you people and Kool-Aid lately?
Read more

Where's Timmeh?

Well I'd blame E3 demos - but that's only partially true. Blaming City of Heroes is more accurate. First off, I think CoH is a really good game - a nice fresh take on MMO's. Secondly - it hit a real sweet spot in my gaming psyche. Final Fantasy's leveling system is brutal, and it is really unfriendly to hanging out with friends. Right around the time I figured that all out is when I got access to CoH. So I was still in an online groove, but unhappy with FFXI. Anyway, if you think you might like CoH I'd recommend giving it a shake. I can post more about why I like it if there's interest. I play on Guardian server, stop by and drop a line to VoidStar. If you promise to be nice he'll even let you join his supergroup - The Sans Pantalones Society. They are protecting freedom and justice - Sans Pantalones! :-) (BTW, E3 demos are a pain. But all my readers probably already knew that.)
Read more

Oh My

I think I'm going to buy Luke Hohmann's book. Here's an excerpt from an interview with him: "One of the exercises I like to do as a consultant is to give everyone on the project a blank, 8.5x11 piece of paper and ask them to draw their architecture. I find that the members of a cohesive team will each draw a similar architecture, and the members of a dysfunctional team will draw wildly different architectures." Here's the link for the quote, although it begins here. I can think of a few projects where I'd love to time travel back and present this exercise. :-)
Read more